Exuberant: The character has an active and positive set of tactics and moves that benefit them in combat with their Adversary.
Hesitant: The character has a passive and negative set of tactics and moves that are detrimental in combat with their Adversary.
Common Requirements: Significant time to acquire/achieve outside of Character Inception. Additionally, the experience of fighting the Adversary long enough to account for the adjustment; The GM will decide on this based on setting and context.