This presents a good opportunity for adding Character Story elements to the Character.
Training: [Character Points] or [Lores], [familiarity] is with a singular item within a group of items with which a character may become [Proficient] with.
Material Value: (Based on [Cost Portion] or random) spoils of real war = money/item of trade (ex: livestock)
Personal Value: Trinkets, art, books, mementos, awards, honors, medals
Service Value: Items to help in the role they served in – technological gear, software, weapons, etc. Could be a voucher with which they have a reciprocal deal.
Inspiration (cw) a cw that is a reroll = inspired/RS adj/insights (cw)
Assets (equipment): misc non service related or peripherally related
Quality items – how to handle all classes
Essence: surviving a massive traumatic event wherein death raged all around in massive numbers and the character somehow survived = life affirming