Crad Hammerman

Crad Hammerman
Dwarf (hill), male, right handed, 4’5”, #168, black hair, grey eyes
Vision: Darkvision 60’
Fighter 4th (Brute Archetype)
Health/Hit Points = 6,6,6,6 + 16 + 4 (dwarven toughness) = 44
Strength: 18 [+4 bonus] Intelligence: 11
Wisdom: 12 [+1 bonus] Dexterity: 7 [-2 penalty] Constitution: 19 [+4 bonus] Charisma: 11
Sanity: 11
PROFICIENCY BONUS = +2
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SAVING THROWS: Strength (+2 & +4 = +6), Constitution (+2 & +4 = +6)
LANGUAGES: Common Orlec, Ducateon
SKILLS
Intimidate (+2), Athletics (+2 & +4 = +6), Riding [Horse] (+2 & -2 = 0), Perception (+2 & +1 = +3), Survival (+2 & +1 = +3)
Stonecunning: Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
TOOLS
drums/congas (+2 & -2 = 0), brewers tools (+2)

COMBAT ABILITIES
# Attacks: 1
Poison: Resistance (half damage) and Advantage on all saves (roll twice/take best)
Fighter Archetype: BRUTE (+D4 / 2 damage with any proficient weapon)
Fighting Style = Defense: While you are wearing armor, you gain a +1 bonus to AC.
Second Wind: 1/day regain 5 + 4 [fighter level] =9 Hit Points as a Bonus Action
Action Surge: 1/day you may take a second full Action (basically doubles attacks)
Tactical #1
Crad really has only one mode – all in with everything. He stays fully armored as much as possible. He always carries his hammer (he calls it “Elvira”). In casual setting like drinking, his shield is slung but with him. He does not sleep in his armor, but does sleep with his shield (it is like a security blanket for him).
Armor: Shield & Ring Mail (heavy – negates Dexterity penalty; Disadvantage on Stealth)
> Resilience = 3 (Shield 1; Ring Mail 2; -1 Result Shift / 1 less Armor Class)
> Armor Class: 16 [armor]/17 [style] or 15 with no shield
Weapon(s):
Hand axe (for throwing 30’ or melee)
> Attack bonus = +6
> Damage = D6+D4/5 + 4 for strength = 9 simple/ 14 full / 24 critical
War Hammer
> Attack bonus = +6
> Damage = D8+D4/6 + 4 for strength = 10 simple/ 16 full / 28 critical
(can be used 2 handed with no shield for 11 / 18 / 32 damage)
> Silvered
> Has an imprint of a dancing woman it leaves on victims
> Hex Breaker (D3 charges; redains D3 each day; 1 charge = Remove Curse)

HISTORY
Background: Soldier
He has a habit of buying his war hammer “Elvira” drinks, and talking to it.
He likes to set up cheap stills, and make cheap alcohol