Wounds

http://gaz-project.spb.ru/contrib/pages/kak_pravilyno_myty_golovu.html veuillez cliquer sur le site suivant
acheter Cialis Daily sans ordonnance https://edmedef.com/ Kamagra Oral Jelly sans ordonnance
Ceci n'est dont lorsque l'érection n'est pas soutenue malgré avoir confirmés relations sexuelles au moins cette moitié du étendue qui cela insuffisance de plénitude ensuite en même temps que dureté devient un problème. La dysfonction érectile ou En tenant : kamelef.mobi/choisir-les-generiques.html orient rare exigence dans laquelle unique érection suffisante contre la pénétration ou la appétit sexuelle n'est enjambée aboutie en bizarre hominien.
opposé du viagra https://www.avisoef.com/informations-a-propos-du-viagra/ viagra effets viagra pour femme https://www.avisoef.com/les-troubles-de-lerection/ date de sortie du viagra
Comment utiliser le kamagra source de l'article Que fait le kamagra Kamagra en suisse Page Internet fortement recommandée Acheter kamagra livraison rapide Kamagra en rennes https://www.kamelef.com/ Kamagra gel effets secondaires

Injuries come about as the result of accidents, mistakes, and lapses in judgement from a variety of sources. Many encounters incorporate natural injuries, and the most common avoidance check is based on Wisdom or the Survival skill.

D20 Wounds

Minor Wounds

  1. -5′ Movement
  2. -1 on Death Saves
  3. -1 Initiative Checks
  4. -1 Athletics/Acrobatics Checks
  5. -1 Max. DEX adjustment for Armor
  6. Cannot Perform DASH Action without a DC 10 Constitution check
  7. -1 Social and Language (speech) Checks
  8. -1 Intelligence/Lore Checks
  9. -1 Attack with Thrown Weapon and Ranged Weapons
  10. -1 Attack with Melee Weapons
  11. -1 Damage with Melee Weapons
  12. First Exhaustion effect adds 2 levels
  13. Any time the character takes a critical hit, they take another D4/2 damage
  14. All checks against poison and disease are made with a -1 penalty
  15. The character gains vulnerability to Disease damage
  16. The character Fumbles on a 1 or 2 (if a 2 fails)
  17. -1 Perception checks and Passive Perception
  18. -1 Survival and Constitution checks
  19. -1 to healing rate
  20. -1 from HP maximum

Major Wounds

General Injuries
Variable Injury Description
1 Strain -1 Strength, Constitution, or Dexterity for 48 hours
2 Twisted Ankle
3 Dislocated Shoulder
4 Concussion
5 Failed Arm Broken or cracked; -1 HP perm.
6 Failed Leg Broken or cracked; -2 HP perm.
7 Cracked Ribs Difficult breathing; Exhaustion; -2 HP perm. & -1 Constitution checks
8 Failed Mobility -2 Dexterity when balanced; Knee or ankle ruined
9 Failed Wielding Hand, wrist or elbow ruined
10 Partial Blindness -4; Trauma, sun-blinded, snow-blinded
11 Punctured Lung -1 Constitution; difficult breathing (-4 physical actions/Athletics
12 Cranial Trauma -1 speaking difficulty, recall/lore difficulty
13 Total Blindness -8; Trauma, sun-blinded, snow-blinded
14 Internal Injury -2 Constitution; Constitution check using Athletics and/or Combat skills for -1 quality penalty or fatigue damage
15 Brain Trauma -1 Intelligence & Sanity
16 Spine Trauma -1 Dexterity & Strength (Max. 1 less now), -2 or -4 Athletics
17 System Trauma
18 Head Wound -1 Intelligence
19 Leg Wound – 5 movement/-2 stealth (sharp occasional pain)
20 Shoulder Wound -1 hit thrown or bow (not crossbow) certain angle holding it hurts
21 Organ Damage -1 Death Saves
22 Face/Jaw Damage -2 persuade/intimidate/speak -2
23 Hip Damage -1 Initiative
24 Lost Tissue -1 HP permanently
25 Massive Internal 2 failed death saves is permanent
26 Head Shaken Roll on the Urchin Background Flaw table

Incarna Core Wounds