D20 Armored Maneuvers
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.
- Basic/Proficient [ Kinetic Aptitude 1] Armor that already has Resilience and is not already useless, gains one extra measure as if the armor was Fitted to the character, which can only be used by them until they take it off. Once the normal resilience of an item is used, the extra measure can be employed. Once this is used or the item shed or dropped, it is considered useless.
- Accomplished: [ Kinetic Aptitude 2] Any Medium or Heavy Armor reduces 1 Damage of Pierce, Bludgeon, or Slashing damage per hit. If the character has the Feats of both Medium Armor Mastery and Heavy Armor Mastery, the character may apply the 3 pt. damage reduction for heavy armor to medium armor as well.
- Exceptional: [ Kinetic Aptitude 3] Having either Medium Armor Mastery or Heavy Armor Mastery grants 1 point of damage reduction to Light Armor as well, for non-magical Pierce, Bludgeon, or Slashing damage per hit.
- Masterful: [ Kinetic Aptitude 4] Having both Medium Armor Mastery and Heavy Armor Mastery grants 3 point of damage reduction to any Light Armor that possesses Resilience as well, for non-magical Pierce, Bludgeon, or Slashing damage per hit. When the character attacks, they may spend a chi point as a Reaction to negate a use of Resilience against them.
Incarna Core Armored Maneuvers