With a Toxin Test/Extract Kit character is able to safely handle and test for a reaction to poisons/toxins/diseases using simple Toolkit (reagent substances, ampules, slides, droppers, etc.) common to humanoid (or explicitly specified life forms). This action could also be used to reveal the presence of toxins to harvest/extract them, probably requiring its own specialized hazard gear. Botany and Zoology skills will add their level to the ability of the user to handle & discern the specific natural toxin present; Biology and Chemistry may be able to do the same for manufactured or more exotic toxins.
Activity: Any character can use this item. Onset: 3 rounds; Outcome: The general nature of the toxin detected is perceived.
Aside from the noted skills that impact it, characters may become Accomplished at using it:
> As per an Accomplished Activity, they gain a bonus.
These types of Specific Activity Kits may be their own small kit, or part of a larger one using better technology and smaller & more comprehensive implements.