[ Baggage Train Character for the Blackwells 2019-2020 ]
Race: Human Variant, Fandelok Local
Class: Fighter, Brute 4th level
HD: 10,6,6,6 +12= 40
Essence 22 [11×2]
Sanity 11 [+0]
Strength 16 [+3] Intelligence 9 [-1]
Wisdom 10 [+0] Dexterity 12 [+1]
Constitution 16 [+3] Charisma 10 [+0]
Proficiency +2 bonus @ 4th level
Skills: Acrobatics, Athletics, Animal Handling, Intimidation, Stealth
Lores: Duels and Heroic battles (+2)
Tools: Mandolin (lute)
Weapon: Simple and Martial weapons
Armor: All armor, shields.
Saves: Strength, Constitution
Communication: Gladnorean (fully spoken, partially literate), Mercat (minor spoken)
Powers/Feats
Great Weapon Fighting: when wielding a 2 handed weapon the character gains +1 to initiative and damage.
Second wind: Once per short rest use a bonus action to recover hit points equal to 1d10 + fighter level (9)
Action Surge: once per short rest gain an additional Action for the round
Brutal Strikes: Deal an additional 1d4 (2/4/8) damage every strike. (Increases at 10th, 16th and 20th levels)
Great weapon Master: You’ve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:
-On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
-Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Fell handed: You master the handaxe, battleaxe, greataxe, warhammer, and maul. You gain the following benefits when using any of them:
-You gain a +1 bonus to attack rolls you make with the weapon.
– Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target.
– Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes bludgeoning damage equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit.
– If you use the Help action to aid an ally’s melee attack while you’re wielding the weapon, you knock the target’s shield aside momentarily. In addition to the ally gaining advantage on the attack roll, the ally gains a +2 bonus to the roll if the target is using a shield.
Combat
Tactics/Setup: Wood ax, smithing hammer, Great ax. Upon engagement draws wood ax and hammer. Engage the largest threat, throwing the hammer as a bonus action, then using the ‘help’ actin to bury the wood ax into the enemies shield. Leave the wood ax in the shield and draw the great ax. Find the greatest advantage possible and pulverize the target with great weapon mastery. Extra targets are just extra glory.
Armor: Studded Leather (12) + Dex (1) ARMOR CLASS = 13
Attacks
*=can use great weapon mastery to take a -5 to hit for +10 damage
*Hand ax/ hammer: +6 to hit, 5/10/20+3 (1d6 +1d4+ 16 str)
Sling: +5 to hit, 4/8/16 +3 (1d4 + 1d4 + 16 str)
*Great Ax +6 to hit, 8/16/32 +4 (1d12+1d4+16 str+1 fighting style)
Magic
Spell SAVE DC = 8 + prof + =
Spell Attack > prof + =
Feat –
Cantrip
1st
2nd
3rd
Equipment
Armor: Studded Leather, Leather (barbarian costume, absorbs 2 damage per hit for 3 hits, requires 500SC to be repaired.)
Weapons: Great ax, Smithing hammer (treated as a bludgeoning hand ax), Wood ax (Treated as a hand ax), Great sling (2 handed, requires bonus action to reload, Heavy, 1d10, range 50/ 240, cannot be used without 10 ft of clear space.)
Disguise kit, Mandolin (steel realms equivalent), Blood soaked barbarian costume, back pack, bedroll, mess kit, flint and steel, fishing tackle, 2 torches, small crowbar, personal tent, wine skin, water skin, 3 lengths of 20 ft rope, 100 feet of twine, card set, 3 days rations.
History
Description: “RAAAAAAAAAAWWWWWWRRRR!!!!! I am the beast, I am what brings nightmares to you! I am….NO ONES LISTENING!!!?????….I AM…GOING… to get drunk. Hey ladies! Ever seen a lute played with a schlong?……”
Background: Entertainer (Gladiator Variant)
Personality Trait: Wants to be the focus of attention, even in combat. Always looking for that ‘special someone’. (if asked EVERY girl is that special someone).
Ideal: Beauty in the world. Like music, everything has a rhythm and poetic nature within. Even combat.
Bond: Family, never had one, but it is best to be someone they could be proud of.
Flaw: Cant stop chasing the girls. Every chance there is.
An orphan, born into the ‘finkbonner’ trader family, but left under the care of a family friend while mother, father and far elder brother went to the frozen north for what was supposed to be a highly profitable venture. The family friend was a veteran from the war with the gwinnish, and a zealous practitioner of Mizeras. War, conflict and rage describe childhood.
The trade chosen is that of a blade for hire, as long as the client seems like a chump. This leads to the ring. Every match has silvers gambled on it worth as much as 50 times the prize money. Being the indestructible brute brings coins for nothing more than playing the part and striking non vital areas, and allows for massive gains with the occasional loss to the “courageous” underdog.
Life is fairly easy, wounds are minor when they happen at all, and the coins are more than need be spent. The regulars appreciate the fact that gentle nature and musical tendencies are the natural inclination, and the intimidation wrought from the ring discourages would be trouble makers.The song, the drink, the drugs, and the LADIES!!!!!!!!!!, can all be appreciated.
Ego thwarts all. A fellow entertainer, of small stature and limited charismatic skill, issues public challenge. For the sake of the show the challenge is accepted, with the understanding that the challengers victory is imminent, and the blow must be convincing while allowing for a comeback. The blow is not false, threatening life. Time for recovery is needed, the show moves on.
Pursuit of the show is possible, but seems empty. There have been no challenges of late. Even the one who brought ruin only managed a strike because it was allowed to happen. The ring is not the path any more. There are those here, they have seen and felt the pain. Perhaps they would appreciate the skills and tenacity presented. And if so …Perhaps another chance to be recognized…..