> Description: Aelfori (elven Aelfan/“Wanderer”), 15cm ears, Aelphym (land bound/walking); male, right handed, 5’5″, 115#, Soul Gem
> Mannerisms: Leader
Abilities
Kinetic Aptitude 2, Magic Aptitude 1, Psychic Aptitude 1; Generalist
Essence Principal = 45
CHA 4
WPR 4
CRD 5
RCT 6 (+ 1 CS Affected Skills)
HLT 4 (5-1 away from home world/Soul Tree)
VIT 5
MUS 3
STA 4
RSN 6 (+ 1 CS Affected Skills)
SAN 3
PER 4 (HEARING = 6; + 1 CS)
INT 3 (4-1 away from home world/Soul Tree)
Appearance: 6
Size: 8
TRAITS
Poverty (half starting), Good Luck, Leadership 1, Chi Pool 0 (33), Mana Pool 0 (30), Tithe (Aidonnite Syndicate; 50%), Life-Bond (w/clan Soul Tree), Selective Digestion (or -1 all skill checks; food needs special spices and sweeteners when not around world/Soul Tree), Code of Conduct (Always choose life – leave death dealing to others; Death accumulates around those who deal in it and the stench will lead the reaper to them eventually.)
SKILLS
Mathematics 2+1, Physics 2+1, Astronomy 2+1, Computer: Operate 2+1, Meteorology 1+1, Pilot: Surface Vehicles 1, Pilot: Atmospheric 1, Orienteering 1, Cooking 1, Lore: Imperium 2+1, Streetwise 2, Lore: Local 3+1, Operate: Navigation/Guidance Systems 2+1, Zero-Gravity Operations 2, Language: Feyloise Speak 4+1/Literate 4+1, Language: Galactic Standard Speak 3+1/Literate 3+1, Language: Air Elemental Speak 2, Mana Sense 1, Lore: Occult 1+1, Lieffe Spael 1 (elven magic), Meditation 1
Combat: Shoot 1, Melee 1, Evade 1+1
COMBAT
Resilience = VITxSize = 40
Familiarity: Unarmed, beam weapons – small, staff
Damage Bonus = 3 (melee/propel only)
Tactics: Analyze the situation if possible – knowledge is the key. Always have a plan… and a back-up. Coordination of all elements into the best possible chance of success. Prefers to take captive and not kill if he can avoid it – let justice decide the fate through other means, death is the last option.
EQUIPMENT
(EC = MUS*Size = 48) _ _
Credits [hard] =
Armor/Screen:
Shield:
Weapons:
a. Thermodyne “Reg” std. laser sidearm & hip holster; SEU 1-3, DMG 3, Range 10m, {5 ENC} [cost = 240 cr]
> Built-in “damper” chip which disables power from the normal source when under a certain frequency within 5m
b. Baton (1m; collapsing 4″) AM 2, DMG 4, {1 ENC} [cost = 40 cr]
Power:
a. 30 SEU micropack x1 (sidearm) [cost = 140 cr; rechargeable @2 cr/seu]
Worn: [usual]
Carried: [usual]
IMPLANTS: ‘True’ citizen
Identity implant,
Genome Readout (+ 1 medical checks),
Nanomeds (+ 1 healing),
> Calahan’s Rabble Treasury