Name(s): Viris, Pan
Status: ALive; Loyalties/Groups: Handymans Guild, Bannermen
Presence
Concept: Spear dancing light fighter, lives for parties and experiences, non-lawful.
> Purpose: To be determined
Description: Human- Fandelok, Male, 16 years, 5’3”, 125 lbs, Tan skin, Light brown hair, Dark Green eyes, Right handed
> Size: 7 / Size Factor (SF) = 0
> Markings: none distinctive
> Looks: Pleasing (1 adjustment on social abilities with attractable targets)
> Essence: 20-1=19 (-1 fandelok, +1 bad luck, -1 Good luck)
Mannerisms: Sensible Disposition (1 direct sanity checks), smiling, soft voice, talkative, constantly active
> Social Standing: Commoner / Pedigree: Handymen baggage train
Aptitude
Kinetic 4
Divine 1
Attributes
Charisma = 5
Intuition = 4
Perception = 4
Reactions = 7 1
Reason = 4
Sanity = 4 (1 to direct rolls)
Strength = 5
Vigor = 4
Traits
Physical: Youthful appearance, Broadly Adaptive, Naturally Adaptive, Agile Communicator, Natural Acrobat, Gifted Voice, Poison resistance, Toughness- 2, Toughened
Mental: Natural Linguist, Sly, Vice ridden
Kinetic: Chi Channeler, Chi Pool
Divine: Conviction- Fiongola 1, Synergy pool 2
Transcendent: Good luck, Bad Luck,
Background: Currency, Equipment, Assets, Urban Experience, Tithe 10%
Other:
Naturally small- +1 cs to evade against any opponent over species average size, +1 con checks, additional +1 cs from cover or bearing, +1 ENC capacity, +1 to damage resisted using soak.
Familiarities
Hestig +1, Tumble +1, Vocal Skills +1, Body Speak +1, Sleight of Hand +1
Wood, Lowland, Arid, Coastal, Trap bending, Cultural dance, Fandelok, Opening, Spears, Shields, Elude
Skills
Athletics: Mobility 2 1,
Crafting: Repair 2, Tinkerer 21
Expression: Dance 1+1, Sing 1,
Awareness: Streetwise 1, Meditation 1
Communications: Gladnorean 4/2, Persuade 1, Mercat 1, Syned 1, Orrish 1
Knowledge: Lore- Hestig 2
Survival: Survival 2
Stalking:
Combat: Melee 3+1, Evade 1+1
Special Abilities
Divine
Synergy Pool (27) = 5+12+10
Green church rituals
Vigil
Favor
Rancor
Occult
Mana Pool (0) =
Kinetic
Chi Pool (38) = 20+18
10 Chi: +2 to either Jump or Mobility for a single action (for a maximum of +8 bonus), or negate 1 measure of Confusion penalties during a single encounter for fighting on a physically unstable platform.
5 chi per attempted action, they can negate a -1 RCT penalty.
20 chi: Evade’s Tumble familiarity can be used as an emergency action at any point in the round, even if the character is out of AM. If so, it takes the next 6 AM to recover and leaves them prone unless they check vs. knockback; this cannot be done twice in a row.
Spear dancing
Psychic
Focus Pool (0) =
Combat
Health = 43 (28 starting, 8 toughness, 7 toughened)
CON: 7
> Endurance Threshold (ET) = 7 CON + Toughness Levels + Survival Proficiency Level
Familiarities: Spears
Tactics: Don’t get hit. The easiest way to do this is to not fight.
Equipment
Armor/Defenses: Fandalkrayne, Leather, Padded, Leather Jerkin. Small Light wood Shield
> Feet:
> Hands:
> Head:
Weapons/Offense: Light Spear (+1 overall damage), Knife, Small short bow, Dagger
Typical Clothes:
Encounter: [for casual, low threat, about town type situation or stripped for full combat] Day: [for day trip, where sustenance and hydration is important and always having min supplied for single night] Travel: [pathfinding, multi-day trips]
Small short bow, 4 arrows, knife, Dagger, Basic leather tools (-2 cs to do anything other than small repairs) Medkit (4 uses of 1 cs to medical aid), Repair kit (1), Basic clothes (2 sets), good clothes (1 set), 2 sets boots, sandals, warm wool cape, overnight pack, bedroll, cook gear (utensils, whetstone, bowl, cup, 1 pot, 1 pan), flint & tinder, lamp, 3 flasks lamp oil, 3 torches, 20m of rope, 2 belts, light tarp, 1 grease tin (waterproofing), 2 small sacks, walking stick (light staff), wine skin w/watered wine, 1 week worth of preserved rations, 1 week worth of fresh rations, mule w/saddle bagsArmor: Padded
Shield: Small – Light Wood
500 silvers
Mounts/Vehicle/Carry Assistance
Spear Dancing
Rank 1
Requirements: 1 lvl dancing, Evade and melee. 1 CP
Use: must be using a spear, upon a succesful dancing roll at the beginning of combat the character may perform parry maneuvers using the spears attack AM while using the Elude familiarity, if the parry is successful the character may perform 1 snap attack at no penalty. If the Dance roll is failed the character suffers a -1 MS/MQ to soak rolls for the combat.
Rank 2
Requirements: lvl 2 dancing, lvl 3 evade, lvl 1 Personal Tactics. 2 CP
Use: while successfully using spear dancing +1 to Evade and Parry rolls, and enemies suffer a -1 to strike the character.
Rank 3
Requirements: lvl 4 Dancing, Lvl 4 Evade, Lvl 2 Soak, lvl 2 Personal Tactics. 4 CP
Use: While using spear dancing any attack that misses the character causes the assailant to stumble and fall prone unless they can make a successful reactions check