Psychic DnD5 (Simple)

[contentblock id=host1]Psychic
Psychic modeled after the Warlock.
HD: D8 (5 average)
Primary Abilities: Sanity, Charisma
Psychic SAVE = DC 8 + Sanity Adj + Proficiency Bonus / ATTACK = + Sanity Adj + Proficiency Bonus
Psychic Powers: All Return After completing a single Rest (short or long)
Features:
1) Self Reliance
2) Disciplined
GENERAL
1st
2nd
rd
5th
8th
Archetypes:
Jack of All Trades: The character is focused on knowledge and skills. They can swiftly acquire and use knowledge, affect probability and outcomes, and use just about anything they stumble across.
1st:
2nd:
3rd:
4th:

Dominator: They have an overwhelming power of the fpiurit that drives them to dominate and motivate others. Plants, beasts, humanoids, and even monsters seek to avoid having their will torn asunder and actions suborned by these characters.
1st:
2nd:
3rd:
4th:

Energist: The Energist controls energy and force. They can see the flow of Ki and commend light particles and sound waves. They posses the raw power of the ego and can direct it at those that displease them, or shield those they favor.
1st:
2nd:
3rd:
4th:

PSYCHIC/Spells per Level

PSYCHIC/Spell Slots