Tazia, The Green Witch of the Riverdans (Character)
System: D20 Incarna; Character Creation: 1/2020
Class @ Level: Warlock – Pact of the Blade (@1,2,3,4)
Health/HP: Warlock @1,2,3,4 = 5,5,5,5; CON +4; Total = 24
[contentblock id=essence1]: 34 – Divine Aptitude = 23 – 4 Warlock = 19
Ability Summary
Ability |
Notes |
Charisma |
19 (+4) {proficient} |
Constitution |
12 (+1) |
Dexterity |
12 (+1) |
Intelligence |
11 |
Sanity |
15 (+2) |
Strength |
14 (+2) |
Wisdom |
13 (+1) {proficient} |
Ability Notes:
Proficiency: Capability, Knowledge, Items
Proficiency Bonus: +2
Communication: Feyloise (speak/literate; learned in Feywild), Gladnorian (speak/literate; parents taught), Orrish (speak – taught by father who fought against them “in the east”)
Skills: Medicine (WIS +1; as hermit and +2 on healing any natural animal within the bounds of Dunstrand from the bond with the land), Religion (WIS +1; as hermit), Nature (WIS +1; as Warlock), History (INT; as Warlock), Persuasion (CHA +4; as human)
Lores: Feywild +2
Feature(s):
- Sworn and Beholden: Gaes at 4th, 8th, and 12th – Service to the Arch Fey
- Delver into Secret: Thirst for knowledge and power to protect others like her, her son and find her daughter
- Discovery: Alone and away from civilization she found an entrance to the Feywild and her patron for protection of defenseless women like she was; she has a nack for finding her way back
Weapons: Simple Weapons (+ Pact of the Blade)
Tools: Herbalist Kit (to make antidotes and healing potions)
Traits
None
Feats
- Polearm Mastery: (father taught) – staves, halberds, glaives
- Ritual Caster: (begun in Feywild, training completed by the Sprite summoned sent from the Queen of Summer)
Powers
Pact Magic
- Fey Presence: 1/rest = 10′ cube WIS save all creatures charmed or frightened for 1 turn
- Cantrips = 3 (Prestidigitation, Eldritch Blast (120′ @ D10/5 force), Mage Hand)
- Spells Slots = 2 @2nd level (regained on any rest) | known = 1st x3, 2nd x2
- 1st) Sleep, Protection vs. Evil/Good, Armor of Agathys
- 2nd) Shatter, Spider Climb
- SPELL POWER > Save DC = 8+2+4 = 14 | Attack Mod = +2+4 = +6
- Eldritch Invocations (2) = Misty Visions (You can cast silent image at will, without expending a spell slot or material components), Beast Speech (cast speak with animals at will)
- Pact Boon: Pact of the Blade (can summon a weapon as an action – Glaive (D10/5+2) – as an action; proficient with it, can dismiss it at will)
Equipment
Armor
Weapons
Arcane Focus:
Full Listing >
Physical Features, Form, and Appearance
Race:
Size:
| Movement:
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Beauty:
Description:
Scars, marks, etc.:
Behavior, Outlook and Perspectives
Alignment:
| Affinity:
| Aptitude:
Behaviors:
Combat Tactics:
History
Background:
/ Origins:
Defining Personality Trait:
Origins:
Patrons, Sponsors and Connections
What made the character become an Adventurer?
A story of growing up
A story of exemplifying beliefs
How the character came to be in the group
XP/CP/Inspirations Gained and Spent