Thaimad Skyhook

Thaimad Skyhook

Peltast, spear thrower, hunter of men

Description:

Name(s): Sky, Spear chucker, Thaimad

Status: ALive; Loyalties/Groups: Handymen Bannermen, Baggage Train
Presence:
Concept: Warrior Archetype, Peltast training, Borderland tour of duty

  • Purpose*: To be determined
    Description: Human- Wastelander, Male, 5’5”, 140 lbs, Red skin, Black hair, Grey eyes, Left handed
  • Size*: 8 / Size Factor (SF) = 0
    Markings: Tattoo of glaring red eyes on closed eyelids
    Looks: Normal (no adjustment on social abilities with attractable targets)
    Essence: 12
    Mannerisms: Off-putting, long stare, disquieting in sensitive situations. Never says the right thing. Agile Disposition (+1 on direct Reaction checks)
  • Social Standing*: Commoner / Pedigree: Soldier Private 1st class 40 silver wage

Aptitude

Kinetic 5

Attributes

Charisma = 3
Intuition = 4
Perception = 6
Reactions = 7+1
Reason = 4
Sanity = 4
Strength = 6
Vigor = 5

Traits

Physical: Ambidextrous, Chi Channeler, Chi pool 5, Strong sight (+2), Light Sleeper, Natural Athlete, Shrug off, Toughness 3, Toughened 1, Knee wound (-2 MS to Mobility when exerted)

Mental: Berserk, Hard hearted, Combat Discipline, Iron Will 1+1, Natural Hunter

Transcendent: Bad Luck, Good luck, Fortune’s Favored

Other: Country Experience, Equipment, Assets 8, Currency 2.5

Skills

Athletics: Running 1+1, Climb 1+2, Jump 1+2, Ride 2+1, Swim 1+1

Awareness: Orienteering 1

Communications: Gladnorean 4, Syned 2, Border speak 1

Knowledge: Lore Hestig 1, Survival 4, Geography 1, Lore: Dust brothers 1, Lore: Orrish 1, Lore: Military 1, Mathematics 1, Team Tactics 1+1, Lore: Borderlands 1

Stalking: Camouflage 2+1, Stealth 2+1

Combat: Propel 5+2, Armor Use 1+1, Evade 3+2, Grapple 1+2, Melee 2+2, Soak 1+1, Shoot 1+2

Special Abilities

Divine
Synergy Pool (0) =

Occult
Mana Pool (0) =

Kinetic
Chi Pool (2(25+16+5+35)) = 162

Grapple Manuever: When an opponent charges the character may utilize a small spear or short sword to perform a set for charge maneuver that allows them to dodge. If the character suceeds in dodging the charge they may then perform a grapple that counts as a “set for charge” attack. It also results in both the attacker and the character going to the ground with the character having a hold equal to their grapple result.

Arced Shot: the Character may ignore half of the penalty from cover by burning 5 chi. For 10 chi he may attempt to ‘lob’ a heavy projectile up and over an obstacle to strike a covered arget from the air at a -4 cs.

Psychic
Focus Pool (0) =

Combat
Health = 66
CON: 8

Endurance Threshold (ET) = CON + Toughness Levels + Survival Proficiency LevelFamiliarities: Bow, Crossbow, Spear, Blades, Dodge, Improvised, Thrown

Tactics: Try to stay at a distance, use spears to weaken enemies, specifically aiming for legs and hips. When engaged take the enemy to the ground so any other enemies have a difficult time striking you.

Equipment

Armor/Defenses:
Fit Studded Leather: 10 pv, 90 pr, FV 3/2
Fandelkrayne: 6 pv, 72 pr, fv1/0
> Feet:
> Hands: Ring of Armoring: +1 NAV, +1 soak rolls, +1 Armor Use
> Head:

Weapons/Offense:
2 Heavy throwing spears: 3\2 Am, 3\4 RCT\STR 8+1 Damage, 30 res, Armor piercing, poise, swift, Grip, Propelled simple staff adds one fv to what it gets stuck in.
4 Light Barbed spears: 3\2 AM, 2\3 RCT\STR, 6 Damage, Aggravating 2, 10 res, Poise, Swift, Propelled, 4 damage and +1 aggravation if pulled out.
2 enhanced Medium Spears: 4 AM, 4\6 RCT\STR, 10 Damage, grip poise, propelled, simple staff
1 superior short sword: 3 am, 9 damage, 2\3 RCT\STR, swift

Small light bow: 6 damage, 1 fire 2\1 load AM, 15m range
Light Crossbow: 12 damage, 8\1 load\fire AM, Natural, 10M range

Typical Clothes:

Encounter: [for casual, low threat, about town type situation or stripped for full combat] Day: [for day trip, where sustenance and hydration is important and always having min supplied for single night] Travel: [pathfinding, multi-day trips]

1040 Silvers, 10 arrows, 10 bolts, knife, Dagger, Basic leather tools (-2 cs to do anything other than small repairs) Medkit (4 uses of +1 cs to medical aid), Basic clothes (2 sets), good clothes (1 set), 2 sets boots, sandals, warm wool cape, overnight pack, bedroll, cook gear (utensils, whetstone, bowl, cup, 1 pot, 1 pan), flint & tinder, lamp, 3 flasks lamp oil, 3 torches, 20m of rope, 2 belts, light tarp, 1 grease tin (waterproofing), 2 small sacks, walking stick (light staff), wine skin w/watered wine, 1 week worth of preserved rations, 1 week worth of fresh rations, mule w/saddle bags, 10 pt healing potion, Dragon bone arrow

Mounts/Vehicle/Carry Assistance
Bandit saddle (+1)
History
Created: 12/05/2017 by Arabus Grenier w/ Daniel Wilsons’ vision

Bio:

Tour of Duty: Border patrol
Year 1: Mild Danger, Simple Success, 1 Cp, 1 AP, Assets 1, 1 lvl survival (Arid Lowland) or Propel
Year 2: Major Danger, Failure, 2 cp, 1 AP, ½ currency, 2 assets, Wound (Knee injury), Survival (Arid Lowland), Propel
Year 3: Major Danger, Critical Result, 4 Cp, 3 AP, 2 Currency, 4 Assets, Survival (Arid Lowlands, Temperate Coastal), Shoot, Propel, Evade, Ride, Equipment
Year 4: Mild Danger, Simple Success, 1 Cp, 1 AP, Assets 1, 1 lvl survival (Arid Lowland) or Propel
Special Finds: 3 10 pt Healing Potions, 2 1 Camo suits, Bandit Saddle (1 to ride), 3 Dragon Bone Arrows
Background
[What Happened Before Character Creation]

Activity Record
Character Points

Action Points
4

GM Only

Assets 5