The Orrish of Dwindor Swamp have given up their evil ways, and turned away from worshipping the dark gods. Instead, they were lead almost 100 years ago into a path of co-existence through the works and power of One-Claw. One Claw is an Ork, who gave up his veneration of the Unholy Trio and became a druid (all this according to the Witch of Dwindor Swamp and confirmed through the records of The Gallantine). They have become allies of said witch. About ten years ago, when Umbak invaded Dwindor to root out their free clan, The Gallants came to their rescue to prevent a full blown war from breaking out. Those are all dead and One Claw and the witch seek agents to try and change the Dunstrandian native’s along the edge of the swamp’s perspective of the Orrish.
LEADER = One-Claw (ork)
Motivation: Hendrahk has decided that leveraging his Orrish roots to create a new peace along Dwindor is going to maximize his ultimate desires and provide for better defense against invaders of Dunstrand.
Cause: Changing the outlook on Orrish for the farmers, fishers and dwellers along the edge of Dwindor Swamp in the earldom of Bar-Innia (Barony of Crestwold to start).CURRENT 1 = Prove himself as an agent of the Witch of Dwindor
CURRENT 2 = Make contact with One-Claw.