Striker- The Burning Wolf
Status: Alive
Loyalties/Groups: Wheiapugh, personal word,Party members, guild
Concept: Holy Warrior, Under captain 3 times awarded 150 silver wage + 30%
Description: Human, Male, 25 yrs, 180 lbs, 5’10″, Caucasian, Black, Amber/Brown, Right handed
Size: 10
Looks: Average
Age: 25
Essence:16
Mannerisms: quiet and deliberate. highly protective of those in my pack
Aptitude
Kinetic 4, Divine 2
Attributes
Charisma = 3 (1 from broadly adaptive)(4)
Intuition = 5
Perception = 4
Reactions = 5(-1 from hip wound) (4)
Reason = 2(1 from broadly adaptive, 1 Dewynther House)(4)
Sanity = 4
Strength = 6
Vigor = 6 (1 Dewynther house)(7)
Con = 11
Traits
Physical: Enhanced Hearing
nightmare trait
Mental: Chi Channeler, Conviction Merkaine: 2, Conviction Wheiapugh: 4, Leadership: 3
Other: Good Luck 1, Robust Constitution, Spark Flow, Enemy Trait, Code of Conduct +1 (pack mentality), Natural Fire Starter, Cloistered Follower, Synergy pool, Basic communication, Toughness: 4, Toughened, Equipment, Assets 3, Dominant Species, Binding Grace
Child of Fire: a descendant of the “burning children” of the north. A long obscure and rare line of beings who cultivated the pleasure of Merkaine, gaining her attention. Elemental resistance to temperature change, +1 base damage when using fire as a weapon, double constitution when resisting fire damage.
10% fame in Border Kingdom
Skills
Melee: 7 +1cs
Propel: 2
Dundarian: speak 1
Swimming: 1 +1cs
Orienteering: 1
Military Lore: 4
Cooking: 1
Grapple: 3 +1
Grace Sense: 3
Jump: 1 +1cs
Ride: 3 +1cs
Persuade: 2
Shade Sense: 1
Survival: 3 (familiarity Arctic, Mountains, Arid, Lowland, Temperate, Coastal)
Evade: 3
Dance: 2
Gladnorian: speak 4 / write 1
Running: 2 +1cs
Soak: 2
Street Wise: 2
Empathy: 1
Sword dancing: 1
Dance: 1
Team tactics: 2
Shoot 2
Leadership: 5 (6 uses per session)
Form Spark: 1 (+4 “burning wolf”) Elemental spark of fire: personal bending of the pattern in relation to fire. Bestial Spark of the wolf: a personal bending of the pattern in relation to the aspect of the wolf. The two sparks have merged in the form of the “burning wolf” creating a physical manifestation that act as a minor familiar.
Lore
Military : 1
Undead: 1
Divine:1 Wheiapugh (Wolf Lord), Merkaine (Fire Goddess) Wyld
Special Abilities
Divine: 2
Synergy Pool (0) = 29
Divine Gift, “Lupus Bond” This reduces the fatigue taken from survival challenges by 1+ Conviction rank, can be activated by burning an essence that returns in one day. Losing one essence will make the effect permanent.
Pack Strike 6 am 5 synergy Rank 2
Stalking 6 am 5 synergy Rank 1
Vigor of the Faithful 6 am 10 synergy Rank 3
Marking 6 am 5 synergy rank 2
Greater comfort
Direction
Divine Luck 1
Bound Fate w/Risk +1 all rolls to save him, can exchange AP.
Occult
Mana Pool (0) =
Kinetic: 4
Chi Pool (0) = 50
Synergy: 54
Essence:10
Psychic
Focus Pool (0) =
Combat
Health = 70
CON: 11
Sword Dancing rank 1
> Endurance Threshold (ET) = CON + Toughness Levels + Survival Proficiency Level
Familiarity: Arctic wilderness, axes, maces, shields, swords, spears, Crossbows
Aggression favor: 6 uses of +1 MQ to an attack, this can be used to turn a miss into a hit.
Tactics:
Equipment
Walmans Axe (4 am 12 base durable pulverizing swift reduced muscle) (1 +1 fire)
Sword of Amber (Elven Blade is sentient princess spirit)
Dragon Scale (18 pv /36 pv against fire 300 pr fit 6) elemental resistance, can be slept in with successful vigor check, -8 cs to repair without dragons blood.
Ring mail (12 pv 100 pr fit 4)
Heron Emblazoned Hardened Leather (8 pv 60 pr fit 2)
Ring of defense (1 column shift, dodge, parry, block)
4 vials of dragons blood
1 Dragon bone Arrow
brew master whisky
military kit
Rit to see the Duke of Haron
Rit encouraging any agent of the High King to aid barer one time
1 Merkaine blessing
1 Balthazaar blessing
1 ring each , marked with the standard of balthazaar ( can be sold for 200 silvers or exchanged to the church for a ‘favor’ each ring given will give a +1 cs in negotiations with the church of light) this is in return for killing nosh- zix.
1 8 point healing potion from aerina each
10 pt healing potion
Conns HAmmer
Magic dagger 4 dmg give double am 4 rounds
Camouflage suit: +1 camo
Mirror of ID: 2 measures of auto full on any defensive maneuver, 2 AP high criticality, 10 Chi (permanent)
Typical Clothes:
Town casual: linen shirt and pants, leather jerkin and boots (cloak) Axe and dagger
Town Sketchy: Chain
Town Danger: Scale
Travel Sketchy: Chain
Travel Danger: Scale
Dungeon: Scale
Mounts: Horse
Activity Record
Character Points
Action Points
[Total can never be higher than CHA rating]