SandVitz Latson “Risk”
Ducateon Rogue- Field Physician, Annalist
Description:
Risk (Sandvitz Latson) cp ap 7 Blessings: 1
Kinetic: 5 Chi: 138/
Magic: 1 (2) Manna: 27/ Ring of Vorr: 10/
Faith: Synergy: 20/
1st lieutenant
Age: 33 (31+2 adventuring) Essence: 40/34 (-1 natural armor, -1 good luck, -1 shadow bond, -2 land of dead, -1 Saving striker)
RCT: 3 VIG: 7 +1cs STR: 7 CHR: 4 RSN: 6
SAN: 10 INT: 3 PER: 3 APP: Ugly SIZE: 13
Combat
Resilience: 126/125 Hard: Real: Fatigue:
(-1 Health to save striker)
Encumbrance: 7 Constitution: 9
Wounds
Separated knee: -1 to all athletic checks
Wounded eye (nearly lost): -1 PER, weakened sight
Melee 4+1 Evade 3 Soak 3+1 Grapple 2+1 Shoot 2, Propel 3
Medical
Medical Aid 4+3 Mathematics 3+1 Botany 4+1 Zoology 4+1 Physics 1+1 Biology 2+1 Advanced Medicine 2+3
Skill
Repair 2+1, Craft: Blacksmith 1+2, Running 2+1, Orienteering 2+1, Camouflage 2, Lore: Ducateon 2+1, Streetwise 3+1, Stealth 2, Singing 1, Survival: 3+1, Sorcery: 2+1, Lore Heron 2+1, Meditation 1+3, Climb 1+1, Jumping 1+1, Gladnorean: 4+1, Dukat 4/1+1, Manna Sense 4+1, Lore: Occult 2+1, Lore: Demonology 1+1, Lore: Undead 2+1 (+1 for all undead, +2 more for ghouls).
Traits
Ducateon Worker Out-caste (-8CP, 8 Allocated) Basic Communication, Cold Demeanor, Weak Vision (-2 ms), Enhanced Hearing (+1 cs), Light sleeper, Compulsion: Terra-Bound, Sense: Earth, Conviction: 1 (HIM), Conviction: 1 (Ikrubu), Urban Experience -2, Home Familiarity: Heron, Armored skin (-2 cp -1 essence) 4 AV, Soft Hearted +1, Code of loyalty +1, Chi Pool: 2, Manna Pool: 2, Bound fates: Striker, Chi Channeler-2, Good Luck -1, Robust Constitution-5, Natural Healer-2, 10 border fame, , Enemy, +1 cs to ‘underneath’ familiarity, Alcohol double effect (From Entropy), Toughened 2, Toughness 1, iron gut, Code of Conduct: Benevolent, Occult Attunement, Occult Familiarity: 2 Twin bond: Quartermaster and Daron. Shadow Bond: 1, Blooder mark.
Purpose: Protect the best interest of the adopted ‘Holt’.
Shadow bond: +1 to resist charm, domination and beguiling effects, -1 general appearance, Reduces (Shadow) essence burn by 1 base, all healing checks harder with -1, all healing to the victim is reduced by 1, Shadow sense @1, +1 to stalking skills in darkness, May burn 1 essence (1 week return) to impose an onus (Sanity o resist) on a single roll, Cannot take leadership, -1 penalty imposed on those resisting characters effects, -1 manna requirement for shadow effects
Abilities
Mirror of Id: +4 cs empathy 3 X day, lvl 1 void sense (no cost or time, just active attention)
Snake Scales (From Entropy effect): Can be activated in 1 round or 1 AM with a strength check. 10 PV 1000/220 PR, cannot be used while encumbered.
Vine Skin: Druunad nature imbued into armored skin, +1 natural AV after being wounded for 10 rounds, once per encounter.
Elven Bond: Can Use elven weapons without them wilting
Death Familiarity: +1 MS on undead lore checks, -1 energy per rank when used against undead
Spells
Monkey Paw, Holding, Torchlight, Hone the Edge, Invisibility, Beguiling voice, Locate the weave, Parlor tricks, Hear afar, Distant Voice, Pumice Shield, Touch of Composition, Touch of Identity, Touch of operation
Adjustments: Swift sense Mana (1 AM manna sense, SAN or shock for 2 rounds), HArd fixation (RSN in total spells half AM, must be in occult resevoir, must have chr/ san 4, rsn 6), Occult ripping (burn ap for no spell failure on one spell, VGR check or lose 1 from occult resevoir)
Familiarities
Outdoors: arctic, Underneath, desert, Medical Plants, Arid-Lowland,
Combat: Swords, Shields, Spears, Hammers, Dodge, Elude, Crossbows, thrown
Social/Misc: Opening
Scholastic: Ducateon, Underneath, Heron +1,
Medical: Humans, Domestic Animals, Ducateon, Elven
Equipment
Armor and weapons
Ducateon Double chain: 25 PV, 350 PR, FV 8/5 for ducateon worker, easy repair, easy fit.
Ringmail: 5 fv, 12 armoring, Health 108/, fit destroyed
Fendelkrayne: 1 FV, 8 armoring, Health 72/ , fit, quiet destroyed
Cuirboulli: 3 FV, 8 armoring, health 48/
Tower shield: 2 fv, 100 armoring, Health: 200/ 157, Bearing 4
fitted with the Cauld Nail.
Unique Broad Sword: 3 AM, 12 Damage, 20, 32, 44, 56, 68
Form fitting grip (magic), Swift, Durable
Broken bastard sword: 3 am, 6 damage, 14, 20, 26, 32, 38
Grip, adjusted grip, durable, swift
Short sword: 3 am, 8 damage, 16, 24, 32, 40, 48
Adjusted grip,swift
Anti Nurth -Dagger: 2 am, 3 damage, 11, 14, 17, 20, 23
weak, half resilience, swift, easy, 21, 37, 50, 67, 80 vs Nurth
Light crossbow: 1/ 8 AM, 12 AP damage, 12, 24, 36, 48, 60. 15 bolts
Durable, natural, 25 range
Parrying Gauntlet: 36 pv 240 PR. Half penalty on any blocks (Ie: snap penalties or other modifiers.)
Common
1200 silvers
backpack, wire & leather harness & wire woven felted belt x2, 2 thin tunics/sarongs, basic cooking utensils, wire woven laced sandals x 2,
Healing
4 +1 Salves, 4 +3 over night poultices, 4 +1 MQ wraps, 7 anti infection, 5 pt healing potion- Keil
Ring of Advanced Healing: +1 CS/RS to all healing checks made by the wielder
Unique
Entropy Potion 13 uses
_ Full healing (Randomly determined immediate, 1 hour, 1 day, 1 week), true invisibility fr 1 hour or until aggressive, suffer the effects of focused entrophy and gain the attentions of_Malek_
Teapot of mint
Flavors any liquid put inside with mint
Ork Skull
Amulet of Death Strike
+1 RS against undead or animated corpses
Ring of undead protection
_ -1 RS/25% damage taken by undead or animated corpses_
Ring of Vorr
_ Grants the wearer access to a manna pool of 10 that regenerates at 1 an hour._
Skeletal pinky ring
_ Get identified, from Caseys’ adventures_
Frank ax head
_ Wont rust, get identified, from Caseys’ adventures_
Long sword
_ Get identified, from Caseys’ adventures_