Mica Falnoth [Original]

Player: Arabus Grenier
Character Name: Mica Falnoth
Old Black Hound Nickname: “Pops”
Description: Male, human, age 40-ish, left handed, 170#, 6’0″

CLASS: FIGHTER (4th lvl; Eldritch Knight Path regained at 3rd)
Hit Points: 6, 10, 6, 6 +4 = 32
Background: NOBLE (Proficiency = History, Persuasion, Arcana, Athletics, Military Lore, Gaming Set +1, and Languages +1, +1 with horses)
Basics of Growing Up:     [Gwinn] Personality >Only comrades and my order stand above me. Everyone else is to be tolerated and shown minimal respect.
Ideal >It is our duty to protect and care for the higher cause.
Bond >I will face any challenge to earn the respect of my comrades and superiors.
Flaw > I secretly believe that everyone is beneath me. They are all idiots. Only trusted companions prove the exception.
Languages: Gladnorian, Valdasean (fully literate and spoken)
Strength 14 {}
Intelligence 15 {}
Wisdom 11 {}
Dexterity 12 {}
Constitution 13 {}
Charisma 13 {}
Sanity 11 {}
Feat: Spear Mastery (Unearthed Arcana 6 June 2016) – Though the spear is a simple weapon to learn, it rewards you for the time you have taken to master it. You gain the following benefits.
– You gain a +1 bonus to attack rolls you make with a spear.
– When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
– You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creature moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving.
– As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn.

Feat: Ritual Caster (After Training) – Identify, Find Familiar, Detect Magic

2 Minor Wounds: -1 Initiative, -1 to attack with thrown weapons in right hand.

Spells

Cantrips: Message, Chill touch

3 slots 1st: Feather Fall, Thunder Wave, Color Spray, Protection from Good and Evil