B’Hein An’das (Character)

Arabus Grenier > Created 2020?
Wizard/Warlock
Took Tazia’s place
Unseelie Fey patron
Campaign: Ancient Blood, set in the Steel Realms.
CURRENT ADVENTURING GROUP: Belim, Beedel, De’Vosa, Rabat, B’Hein

Race: Half Elf
Class: Warlock 2, Wizard 1
HD: 8, 5, 4 +3= 20
Essence 22+3 -1 (warlock) [24] Sanity 12 [+1] Strength 8 [-1] Intelligence 16 [+3] Wisdom 10 [+0] Dexterity 12 [+1] Constitution 13 [+1] Charisma 16 [+3]

Proficiency +2 bonus @ 3rd level
Skills: Arcana +5 (W), Deception +5 (I), History +5 (W), Insight +2 (A), Nature +5 (H),
Persuasion +5 (I), Religion +5 (A), Stealth +3 (H)
Lores :
Tools:
Weapon: Simple weapons
Armor: Light Armor
Saves: Wisdom, Charisma
Communication: Gladnorean, Feyloise, Valdasean, Orrish (spoken and literate)

Powers/Feats
Dark Vision: 60 feet
Fey ancestry: advantage on saving throws against charm, magic cannot put you to sleep.
Grudge-Bearing: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
Short-Fused: Violence is my answer to almost any challenge.

Archfey Patron: Seelie Fey
Fey Presence: 1/ short rest as an action you may charm or frighten every creature in a 10 foot cube originating from you. They make a wisdom saving throw against your warlock spell save DC to resist. The effect lasts until the End of your next turn.

Eldritch Invocations
Mask of many faces: May cast ‘Disguise self’ at will without expending spell slots
Beguiling Influence: Proficiency with Persuasion and Deception

Ritual Caster: Wizard spells
Arcane Recovery: Recover ½ (rounded up) of your wizard level in spell slots per short rest.

Combat
Speed: 30 feet HP: 20/
Tactics/Setup: Combat is something to be avoided, and when it occurs it must be ended quickly to preserve lives. (internal thoughts: Oh please, bring it on! Give me a reason you twat… HIt me, FIGHT ME! LET ME LOOSE YOU FUCKING COCK GARGLER!!!!!!!!!!!!)
Suspicion and paranoia are a constant factor, and the character has a tendency to respond to danger and surprises preemptively based on the situation. Familiar is used to focus on personal safety.
Peaceful scenario; In town or amongst a ‘restful’ area: Prestidigitation or equivalent to create a distraction prior to the first strike. 1st round dodge action, move from danger, survey EVERYTHING before making a decision.
Field/Common Scenario; No reason to suspect IMMEDIATE danger or safety: Mold Earth to create a hole below and earthen wall ahead of the character prior to first strike. 1st round Use Mold earth to provide cover for a weak ally, survey the field using reaction and bonus action to stay under the cover of the berm.
Immediate Danger; Traps, a previous attack or any ‘feeling’ of unease: Armor of Agathys prior to first strike. 1st round: Move to/ behind highest concentration of enemies, Hex nastiest/strongest enemy, Use Fey presence. In lack of fey presence HEx the nastiest thing, create an earth berm, and survey the situation before using eldritch blast to lay waste.
Every response to being hit from behind, by surprise, Etc…: Movement to find the culprit, Bonus action hex, Reaction hellish rebuke and if allowed action to use eldritch blast.

Armor: Studded leather =12 +1 ARMOR CLASS = 13

Item Prep: Based on current disguise.
Magic
Pact Magic lvl 2, Wizard spellcasting lv 1
Spell SAVE DC = 8 +2 prof +3 CHR/INT = 13/13
Spell Attack > +2 prof +3 CHR/INT = +5/+5

Feat –
Cantrips !2 *3: (!)Eldritch Blast, (!)Prestidigitation, *Mold Earth, *Shape Water, *Message

1st (!2) (6/*4): (!)Armor of agathys, (!)Hellish rebuke,(!)Hex, *Comprehend Languages, *Detect Magic, Find familiar, *Identify, *Tashas Hideous laughter, tensers disk,
2nd
3rd
Equipment
Holy symbol of Ezrilus (Wizard arcane focus), Prayer book, 5 sticks of Incense, Outdoor clothes, Court clothes, Coin Purse (has 1 silver worth of copper and false wood coins to distract pick pockets), 3 sticks of restless dead Incense (Detect the restless dead, the smoke forms visions of whether there is undead/animations within a confine 3 round duration), 3 sticks of claimed incense (each stick can give 3 pieces of relevant information determining trade, and social importance and economic importance.)

Armor
Studded leather: AC 12, 1 resilience, 13 lbs.

Weapons
Short Bow: D6 Piercing, 80/320 range, 2 lbs.
Quarterstaff: D6 bludgeoning, Versatile D8, 4 lbs.
Dagger: D4 Piercing, 20/60 range, Finesse, Light, Thrown, 1 lbs.

History
Description:

Background: Acolyte (Wyld faith and Ezrilus)

Personality Trait: Finding the common ground and seeing opposing perspectives is the quickest way to peace, aside from good food and wine that is.
Ideal: We prove worthy of our teachings, rewards, and patrons by using our skills and wealth seeking the greatest good for the greatest many. (Good)
Bond: The common folk come first, always work from the bottom up.
Flaw: I am suspicious of everyone’s motives, especially those who have power or wealth. This sometimes causes me to trust or not be aware of a common criminal right next to me.


Preparing before the battle in Athla Hills:

You have eaten a good breakfast to prepare for this – no need to die on an empty stomach if thats how it goes.

The room is quiet. The 2 lamps illuminate a cleared room with a table, upon which everything has been arranged. The windows are covered with planks. A warning has been painted hastily on the door and folk have been warned to stay away for a couple blocks during this time. Militia have been posted to ensure this.

Outside the door is posted one of your companions (Beedel), to ensure the group has some witness to what happens.

The dream bag sits on the table. You can swear you hear sounds coming from it. The hags’ blood is placed in a stone bin with a cover. Clean water in 2 bins, sage was burned ahead of time to cleans the air and spirits that might be watching. There are oils, astringents, alcohol, and materials to put out a fire.

hags blood, dream bag, dream bottle
– into bread ovens

Improvised:
Hags Blood DC 12 Constitution or throw up +1 exhaust
LJ has more
Dream Bag
Vial of Dream Fog/Dream Bottle

Augury around the dream bag
Save vs Sanity DC 12 instead of con

Have everyone write down their favorite animal and pass it to their right when the session is done. You manifest faint physical markings and movement and behavior that remind people of this animal.

DC 12 Sanity check
Success = You can speak to this lang
Fail = -1 cha, you act more animalistic