Druids try to remove the onus. Spectacle seems amazing. Turns out, they made it worse.
Druidspeak or translate:
“What have we done?”
“The power is tremendous, it must come from a god or goddess.”
“Now we have drawn its attention, we may be brought into the onus.”
“We cannot tell them, they will lose heart.”
“What can we do?”
“Don’t interfere more!”
“No, we must help!”
“No, the balance is broken… their death will stop this madness!”
“We apologize, we did not anticipate such power. Clearly you need assistance to break this onus. Your survival will ensure this. To this end, we see what must be done – the will to survive must never be beaten down. We give you a gift of all that we have which will allow you to draw strength from nature.”
Green Healing
20 goodberries each, never expire.
2 extra healing and 4 healing potions
1 packed moss poultice which will remove disease over short rest
2 bitter leaves in bark that will draw poison (gives another save)
2 strand of Willowplus (its three strands of bark, wound together) – chew it for 3 hours and during that time you are immune to fear. you cannot rage
A soft bark pillow leaves in a sack; +1 hp healing for a year and prevents nightmares/fear if sleeping on a natural surface
Millipede of suturing; for 24 hours will reduce each wound by 1 hp as it crawls all over and sews them shut, removing foreign material and stopping bleeding.
2 deathwillow grubs; eating triggers Rage (per barbarian; can use recklace attacks) @ end DC 13 Constitution check or heave your guts out for 3 rounds (incapacitated) and an automatic level of Exhaustion until a Long Rest.
1 bag of faerie dust (Faerie fire), 5’x10’ area adjacent. No concentration, 5 doses per bag.
A wooden box of 12 slugs: the slug will fluoresce if what they are touching is magic. It will turn green if there is disease, or red if there is poison. Each slug can be activated once (if nothing is present, the slug can be recovered), and will not be affected by what they detect. They must be fed and cared for. Whoever takes a slug from the box may give it a single command – i.e. to crawl to X location or item up to 30’ away.
A wooden box of earthworms. Once spilled out they will ring a 10’x10’ area. Until they are commanded to return to the box, they will alert anyone inside with a coordinated thump felt through the soil, if an enemy comes within 30’. Essentially a silent Alarm spell. They can only be used 5 times, and not more than once in a 24 hour period.
Muckwillow Leech will do 1 hp per minute on its own, but remove all poisons that may enter your bloodstream at that time. Once it’s taken off, it must be released.
Moon Charm: a bone charm carved into a strange symbol. Once it touches blood it activates. The blood of the person who gave it can command the charm to entertain one natural beast. That creature must make a DC 20 Wisdom check or it will be led off for 1 mile, silently by the rotating charm as it hovers in the air in front of them.