2 scrolls (draconic), 2 scrolls (feyloise)
2381 sc, 23 gc, 4 copper trade bars, 1 silver trade bar, 300 sc worth of loose silver place settings
3 boxes of jewelry (same box); each has 200 in pearls and garnets
A silvered scimitar with “Gildnor” and “Lormakil” engraved on it; copy of Lormakil. 2000 in stones and engraving, +1 attack, +1 initiative, +1 resilience; made in Oerdney only 200 years ago
After: the cave is a mess, debris everywhere. It appears as if the hags had hidden their treasure under debris from a cave-in from long ago. Very risky, given the collapse, but effective. You don’t see anything else, no place to sit or sleep – just the remains of the goblin camp you sacked.
If the party keeps looking: 1 on d6 per excavation, increase by 2d6 damage. Cave in will deal up to 12d6 damage when it goes; dc 12 dexterity (acrobatics) for half
1: 400 sc in jewelry; 230 sc; 350sc in buttons, pins, etc.; 200sc in place settings
2: sylmakil replica; 300 sc; 150sc in jewelry
3: Iun stone (); 3 lens monocle (each use 1/Long Rest) – detect magic/dark vision/detect good+evil; 240sc
4: padded box w/3 potions; 414sc; shield of the elements (tortoise shell; 1 pt fire/cold/electric//acid)