Package Delivery /DONE
This is part of a collective, consecutive, fast set of A Series of Errands for Lucky.
Package Delivery
Mission: Deliver a package late at night in a bad part of town to an associate
- Get into the neighborhood and the house without being seen (Stealth DC 14; Advantage if the character took stock of guard patrols and such); Give the knock signal and hand of the package over
- Get out of the area (Stealth DC 14; Advantage if the character took stock of guard patrols and such)
Option > Disguise +8 vs. Perception to notice not the right person or Insight DC 20 if the character does not look close. Just someone who overheard the handoff instructions and wanted to make a score – F1, HP 12, AC 11; he will try and run (Athletics +6) to get away if caught. The normal contact is bound inside. If there is a scuffle, Persuade DC 16 the guards who come in 2 rounds – too late to find, untie the contact and assess – or be taken in for questioning.
Reward: 50 silvers + expenses