The Guards of Maithen Plateau

Part of/Prelude to Disturbance at Spakaya – The Dog Fort of the Riverdans – an Incarna adventure.

GM Setup: Background/Current State

THIS IS ORIGINALLY PART OF THE ANCIENT BLOOD CAMPAIGN CYCLE OF ADVENTURES.

A force of Orrish have been sent by Ushtay (attendant of a Black Herald of Everdark) to The Maithen Plateau to secure the passage to Spakaya – The Dog Fort of the Riverdans against potential threats and ensure that the ancient evil standard can be recovered. They got sidetracked from scouting and securing and have been seeking loot in the earthquake-opened Watch Vault; Going through the rubble and finding bodies of defenders and Orrish swept into the back chamber during flood and crushed/drowned. The way was sealed and warded and these left to rot. The Orrish have been going through and stacking up loot for weeks!

These will follow the typical Steel Realms Orrish Fighting Forces and Tactics.

They are led by Ar-etey; Unholy trio OrcPaladin 5th >
STR 18, CON 17, PER 15 > Health: 35+15 = 50
Champions of Strength and Darkness > w/3 Shadows
Hide Armor (2 Resilience/min 17 STR) and a Maul (2d6; 13/18/28 + 2 resilience)

Current State: A rare bred formorian giant Colossi of Nihilism, Twistings, and Piercing Depths came with them – protected from the sun-bane by its chaos aura. Drawn to the residual anima energy in White Lake, it climbed to the heights and sunk within the sunless depths of the lake – it sends its fog banks and storms out and senses through them. It leaves the rest of the party sent alone, and they leave it alone – not knowing what else to do at this point. Neither will come to the aid of the other.

The Plateau of Mists

The anima forces the druids unleashed still ripple in the depths of White Lake. The forces led by the champion of the Unholy Trio witnessed the off-spawn giant crawl into White Lake and have since learned how it communicates via elemental messenger and leave it alone. They have grown confident to leave off their mission to it, and have begun looking to loot the area, having found the recent earthquakes have reopened the entrance to the Watch Vault of Kayul.

Normal visions chance % +

1d12

  • 1-6 normal
  • 7 = cloudy, fog banks roll out of hills onto the plateau intermittently
  • 8 = overcast, foggy, and rainy (50% thunderous)
  • 9 = overcast, rainy, and sharp wind gusts of 50kmph (75% thunderous)
  • 10 = Substantial downdrafts, buffeting winds, rain off and on, spontaneous mists, thunder and lighting.
    > Movement halved; large fog banks roll out of hills enveloping travelers until wind lashes it away
  • 11 = Dark storm clouds, rainy, thunderous, wind gusts of 90kmph
    > Movement halved; freezing mists that form intermittently – encrusting ground and whatever it touches in frost
  • 12 = Lightning storms, cloud river deluge can sweep characters away in wash outs,
    > Movement halved; freezing mists that form intermittently – encrusting ground and whatever it touches in frost, thunder causes a vacuum after – sucking the wind out of characters and living things

= Chance to understand its all coming from the high lake!