Athla hill country – “the triad”; 3 hill valleys where goblins surf the sky in their suits which use the Pterodactyl wing flesh. They live for the contest, everything else is a game.
Kaer Valley
Elenkaa Valley
Sraepaen Valley
Goblin Fliers
North edge of hills
Mini pterodactyls – ac 14, hd: 3/12 hp. Dive bomb for 2d4+4
Mists that touch the feywild directly.
1 on d6 transports the flier to the feywild while in the air
Racing over the valley drafts, skimming the walls, and rolling through tendrils of mist… the colors race by. Light flashes like lightning, the sky is streaked in vibrant colors that have no right to exist. The echoing boom of thunder blares out from all around, and you lose track of your bearings. Righting yourself, there’s a ledge you did not see before quickly coming up. On it is an overhang covering about half the ledge, and a massive beam of sunlight shines down on it from above. Three goblins scamper from you and you can see there are ropes that are attached to the overhang. They appear to be trying to guide you into a landing.
Dc 15 dexterity (acrobatics)
35 goblins in a secure enclave, 7 are beggars. They hunt birds, rob nests for eggs, have a well and collect dew on mtn flowers. Cat tail from a low valley marsh over the side of caverns, seeds from pine cones of scrag trees. Insects from the marsh top. Occasional mtn goat and vermin.
= cave art paintings, plus goblins robbing cyclops. Cyclops is shooting a ray out its eye.
= goblins damn good thieves. Slowly taking its horde over years – shows pile of treasure (coins, apple cores,
Beggars canyon – most who try it crash and become beggars
Squelp Jones = the best – part time farm raider, full time danger seeker; straps on leather helmet… “Its go time!” “Howz my hair?”