iBase Character Perspective (changes, etc.)

iBase Modern Approach to Basic RP > Combat | DM / Character | Equip

Best Practice

– All hit dice roles must be a minimum of 3; re-roll any below this.
– Each character may be assigned a single Specialty (optional rules)
– Roll 3d6 for stats in order as normal, but your best one can be swapped to the attribute that affects your class the most. Hopeless characters can be thrown away until a viable one is achieved, but will not have a Specialty

Attributes

Intelligence: will also grant a adjustment when searching an area (1 in d6 to notice something normally).

iBase Classes

Basic Lores
Thief “jack of all trades” +1 to any lore of choice @character inception
Dwarf chose a -1! = label is ‘ignorant’? Roll d6 to see

Cleric

Clerics are icons of their faith and serve to support and defend their associates. On Holy Ground (structure or the altar area of a deity aligned with the character) all attempts at Turning Undead are +1, while Unholy Ground (basically any sacred place not Holy Ground) imposes a -1 penalty.

  • A cleric may have a iBase Congregation
  • Elf

    Elves of the Steel Realms are mysterious, slight, and have an alien countenance and aesthetic.

      identify Elven cloak, boots, and

    • Armor: Elves may not wear plate armor.
    • Charisma: Elves may only recruit half the normal number of non-elven retainers.

    Fighter

    Halflings

      campsite security (alarm; outdoors only)

    • Affable @1st: When attempting to discover rumors, they can uncover 1 more.
    • Basic Combat Perceptions @1st: When firing into melee at short range, they will not hit allies.

    Thief

    • Affable @1st: When attempting to discover rumors, they can uncover 1 more.
    • Basic Combat Perceptions @2nd: When firing into melee at any range, they will not hit allies.