Content should be created following the Content Standards of the Game Design materials.
Status: NO LONGER IN USE 12-2021 (not under revision or review)
As if the threat of constant warfare was not enough, townsfolk are now going missing. Not even those important to the war effort – just ordinary folk. Everyone is scared to walk anywhere alone, and the town is nearly empty at night. With all its resources going to the war effort, can you help the local magistrate find out what happened before the rumors spread and someone gets hurt!?
Rule Set: This adventure is compatible with the [[ System Ref ]] (ex: “D20 System) with noted other source references (ex: “Additionally, it has descriptions which use the Essential D20 System Modifications for Incarna.”
Challenge: Approximate character level designed for (and Total Levels). Designed as a Solo scenario for a 3rd – 4th level character. One or two minor NPCs (as town members) may accompany the character.
Combat / Story:
– Notes about the level of combat vs. story.
Specific Challenges: (ex: “Traps, tracking/finding, sanity/horror, spell caster NPC, creatures (Zombie, Grimlock, molds/fungus/ooze, Gibbering Mouther), villagers (getting information, antagonistic)”)
Horror/Sanity Checks: Few; If the GM feels like the horrors presented have already been seen or an equivalent experience, they may adjust or ignore the checks.
Idea: Kelly Berger 2020
Writing: Kelly Berger 2020
Design: Kelly Berger 2020
Published: December 20th, 2020 (via Incarna website)
Edits:
Testing: Arabus Grenier
(Testers and Test Resources)
Incursion at Torrelsons Ford by Kelly Berger is licensed under CC BY-NC-SA 4.0
This is a summary of events leading up to the point the characters enter the picture.
What might the characters know about the background, if anything?
[i]> Each of the following bits can be gained with a [Skill] check.
[[List of knowledge to be gained and the check required]]
Some notes about the place and people in it.
ABC says things like Are you insane!?
About this creature…
TACTICS:
>b>History:
Legend…
]> REWARD >
]> REWARD >
After the adventure is over, XYZ happens…
After the adventure is over, 123 happens…
This adventure was made with the help of the following tools:
OLD
SYSTEM:
What is the adventure about?
Location: [Setting] Brief information on the main or starting locale.
Premise: How do the characters get involved?
Story and Progress: What is expected to happen during the adventure?
> Outcome(s) > What is the end goal? Any potential other results?
Challenges: Monsters and type, traps, role-playing pitfalls, physical costs
Rewards: What can the outcomes bring to the characters?
Entire background of events leading up to the point the characters enter the picture.
When: season
Narrative for the characters to get them into the adventure.
Who they are…. and their role in it all.
Motivations: What does the character hope to achieve?
> Aversion(s) > What do they hope to avoid or will not do?