This form of Hostility causes the victim to be driven by a need to see and spill the blood of others. They are excited by the sight, smell, and touch of fresh blood – to them, this alone is the sign of success, victory, and and absolute drive to prove their own prowess. They will disdain the use of ranged weapons or effects in favor of close up ones causing open, bloody wounds (though may begin by discharging any prepared ranged attacks). They will move at fastest possible speed to directly engage any foes. This has a similar outcome to Overconfidence/Anxiety with a specifically narrow scope of acceptable activities.
While under the effects of a true compulsion, they cannot use any benefits of the Lore, tactics skills or maneuvers – though they can use Enmity, Good Luck, group, and Leadership benefits. With their intense drive to see blood spilled, they are unaffected by any situational non-magical fear. They gain Advantage on any fear checks. It is not a suicidal compulsion – the character can be forced out of combat such as a retreat or withdrawal, or told explicitly they cannot participate – they will also suffer from Unconfident/Anxiety afterwards until they have a full rest.