Revivification resets the health of the character who may have been dead by non age-related means. This effect can’t restore any missing body parts, but will seal the wound of a lost limb.
Sets the Health to 1, allows a chance to purge any disease or poison, and imposes 2 non cumulative major wounds. Only normal healing can take place till Hale; Each Restoration Reagents or mystical effect for accelerated healing has a % chance = to the healing done to induce a new revivification reset.
The character can have been dead for up to 1 minute per Vigor/Constitution mod (min 1); allows new saving throws against any disease or poison that may still be in the system.
The character can have been dead for up to 1 minute per Vigor/Constitution.