Infection

Infection of a level to affect characters is on a large scale from wounds or systemic – minor cuts and such can develop into a problem, but it takes many rest cycles normally. One cannot have Infection and be Hale. Unless specifically stated in the source of the infection, the following applies:

  • Onset (Time): All sources of Infection will have a time between the the infection is delivered, and the infection manifests.
  • Cumulative Effects: Effects of multiple infections are NOT cumulative.
  • Lethality: If infection drops a character’s Health below 1, they are Unconscious.

Minor Infection:

Major Infection:

Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.


Incarna d20™ Infection Details/Mechanics

Minor Infection: The target’s healing rate is reduced by 1 and has their maximum HP reduced by 1.

Major Infection: The character gains a level of Exhaustion, and has their maximum HP reduced by 3.

REMOVING: This can vary by source, but typically it requires a DC 10 Medicine check each day for 3 days, or with a Healer’s Kit or Herbalism Kit and then 1 use over 3 days will cure it – removing any Exhaustion after a day.

iCore Infection Details/Mechanics