Karandaman Sajeen

Karandaman Sajeen Player: Gazza Bishop Male Half-Elf Bard 5 – CR 2 Chaotic Good Humanoid; Deity: Apollo; Background: Entertainer; Age: 32; Height: 5′ 8″; Weight: 165lb.; Eyes: Brown; Hair: Black; Skin: Tan
Ability Score Modifier Saving Throw STR STRENGTH
12
+1 +1 DEX DEXTERITY
18
+4 +7 CON CONSTITUTION
14
+2 +2 INT INTELLIGENCE
17/18
+3/+4 +4 WIS WISDOM
12
+1 +1 CHA CHARISMA
20
+5 +8 AC 15 Initiative +5 Speed 30 ft
Proficiency +3 Inspiration HP
37
HD
5d8 Death Saves
Damage / Current HP
HD Used
Success/Fail
Number of Attacks
1
Dagger Main hand: +7, 1d4+4 piercing Ranged: +7, 1d4+4 piercing
Rng: 20 ft./60 ft.
Finesse, Light, Thrown
Dagger Main hand: +7, 1d4+4 piercing Ranged: +7, 1d4+4 piercing
Rng: 20 ft./60 ft.
Finesse, Light, Thrown
Dagger Main hand: +7, 1d4+4 piercing Ranged: +7, 1d4+4 piercing
Rng: 20 ft./60 ft.
Finesse, Light, Thrown
Dagger Main hand: +7, 1d4+4 piercing Ranged: +7, 1d4+4 piercing
Rng: 20 ft./60 ft.
Finesse, Light, Thrown
Rapier Main hand: +7, 1d8+4 piercing
Finesse
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Temp Skill Name Total Ability Prof Acrobatics +7 DEX (4) +3 Animal Handling +2 WIS (1) +1 Arcana +5 INT (4) +1 Athletics +2 STR (1) +1 Deception +6 CHA (5) +1 History +7 INT (4) +3 Insight +4 WIS (1) +3 Intimidation +6 CHA (5) +1 Investigation +7 INT (4) +3 Medicine +4 WIS (1) +3 Nature +5 INT (4) +1 Perception +7 WIS (1) +6 Performance +8 CHA (5) +3 Persuasion +11 CHA (5) +6 Religion +5 INT (4) +1 Sleight of Hand +7 DEX (4) +3 Stealth +7 DEX (4) +3 Cloak of the Bat : Advantage on Stealth checks Survival +2 WIS (1) +1 Passive Perception: 17
Feats Linguist
Other Proficiencies: Tools: Disguise kit (+3); Drum (+3); Dulcimer (+3); Lute (+3); Lyre (+3) Weapons: Simple weapons; Crossbow, hand; Longsword; Rapier; Shortsword Armor: Light armor
Experience Leather
& Wealth +1
Experience Points: 6500/14000 Current Cash: 13 gp
Role Playing Gear Total Weight Carried: 58.26 lbs,
Personality Trait: Defuse – I have a calming nature that people find soothing. For this reason people are rarely angry with me for long. (Maximum: 180 lbs) Backpack (15 @ 30 lbs) Bedroll Candle x5 Cloak of the Bat Clothes, costume 5 lbs 7 lbs – – 4 lbs
Personality Trait: Story – For every situation I know a story that’s relevant. Ideal: People – When I perform there is only one thing that matters and that is the smile on the faces of the people watching. (Neutral) Clothes, costume Dagger Dagger Dagger Dagger 4 lbs 1 lb 1 lb 1 lb 1 lb
Bond: Idolize – I am always measuring myself again an old hero that I idolize. Flaw: Feelings – My loose tongue often lands me in trouble as I tend to speak my mind. Disguise kit (+3) 3 lbs
: Instrumentalist – Instrumentalist Leather Lute (+3) Lyre (+3) 10 lbs 2 lbs 2 lbs
: Singer – Singer : Storyteller – Storyteller
Money 0.26 lbs Rapier 2 lbs Rations x5 2 lbs Waterskin 5 lbs Special Abilities Bardic Inspiration (d8, 5/short rest) By Popular Demand Cutting Words Darkvision (60 feet) Fey Ancestry Font of Inspiration Jack of All Trades Song of Rest (d6)
Tracked Resources
Bardic Inspiration (d8, 5/short rest)
Candle
Dagger
Dagger
Dagger
Dagger
Rations
Languages Common Halfling Dwarvish Sylvan
Elvish Thieves’ Cant
Spell Slots
3rd level
Validation Report Validation Report (0 issues): Nothing identified Adjustments Active: Feats, Bonus: +1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.
Spell Slots
2nd level
1st level
Spells & Powers
Bard spells known (CL 5th) Spell Save DC 16 Spell Attack +8 3rd—tiny hutR 2nd—knock, lesser restoration, suggestion 1st—comprehend languages R, cure wounds, healing word, sleep Cantrips—mending, prestidigitation, vicious mockery
Other Spells & Powers
Feats, Bonus Spells: Proficiencies Spells: