Initiative is treated as normal. The optional Speed Factor in the [contentblock id=dmg-cite1] (p. 271) rules will be used.
Swift: Any “natural 20”, or an adjusted initiative over 20; The character’s penalty for Initiative Factors is reduced to zero OR they may take an extra Reaction.
Condition | Initiative Modifier |
---|---|
Factor | |
Spellcasting | Subtract the spell’s level |
Melee, heavy weapon | -2 |
Melee, light or finesse weapon | +2 |
Melee, 2 handed weapon | -2 |
Ranged, loading weapon | -5 |
Size | |
Tiny | +5 |
Small | +2 |
Medium | +0 |
Large | -2 |
Huge | -4 |
Gargantuan | -8 |
DMG (optional) Rules are recommended