Initiative and Intent

Initiative is the order in which all participants and a shared activity execute their actions. First Strike can be granted through a passive readiness for any enemy that allows a set of actions that can still be countered; Surprise is knowing of the presence of specific enemies and actively being prepared to make full use of all elements so that a full round of actions which cannot be countered actively is granted before Initiative is determined.

Swift: Any “natural 20”, or an adjusted initiative over 20; The character’s penalty for Initiative Factors is reduced to zero OR they may take an extra Reaction.

Condition Initiative Modifier
Factor
Spellcasting Subtract the spell’s level
Melee, heavy weapon -2
Melee, light or finesse weapon +2
Melee, 2 handed weapon -2
Ranged, loading weapon -5
Size
Tiny +5
Small +2
Medium +0
Large -2
Huge -4
Gargantuan -8

Incarna d20™ _TITLE_ Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

DMG (optional) Rules are recommended; The optional Speed Factor in the (p. 271)

  • Encumbrance and Casting spells in armor use the Steady Up rules that modify initiative.

iCore _TITLE_ Details/Mechanics