The Ritual of Striking is a uncommon greater Armament Ritual that applies multiple defenses as its ritual expression. This is a generalized dweomer – it is not tied to a specific item aspect (sharpness, balance, etc.). The target item is transformed into an item that gives its wielder a seeming boost to deftness with which they use it offensively – as if either they had more skill and/or the item was of better quality than normal.
> This ritual, as all universal uncommon ones, is covered under the appropriate level of Ritual Phenomenology lore; It follows the standard Learning Guidelines for Armament Rituals.
Common Requirements: This ritual requires a Minimum Aptitude and have some Character Points cost; Greater ones have have some Essence cost as well. An Empowered ritual must be learned before it can be enacted.
Per Measure: +1 Attack, +1 Damage, +1 Initiative