Species Catalog for The Young Kingdoms
This is an unofficial compendium of creatures for use in the Young Kingdoms with the Stormbringer™ game.
The creature material for the source is on pages 63 (normal beasts), 70 (creatures of Chaos) and 133 (fantastic creatures).
table Of Contents
All creatures created by Kelly Berger, unless noted.
Death Hawk
Description: |
These are agents of Chaos abandoned and left behind in a great battle. |
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
3 |
3 |
• |
SIZ |
12 |
12 |
|
CON |
9 |
9 |
|
DEX |
19 |
19 |
|
POW |
9 |
9 |
|
INT |
4 |
4 |
|
CHA |
– |
– |
|
PB |
– |
– |
|
|
Skills: see 75%, dodge 45% |
Combat |
Hit Points: |
|
Armor: |
|
Weapon |
Attack |
Parry |
Damage/Results |
• Beak |
35% |
|
D4 |
• Talon |
35% |
|
D6+1/2D6+1 w/drop strike |
Habitat: |
Remote, storm prone places |
Other: |
Can bind a single air elemental; typically aids in attack w/+D6 to all attacksu7 |
Giant Hunting Spider
Description: |
These are spawned from Dharzi creations that spread and propigated after the collapse of their master’s empire. |
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
4D6 |
14 |
• |
SIZ |
3D6 + 6 |
18 |
|
CON |
3D8 |
14 |
|
DEX |
4D6 + 6 |
20 |
|
POW |
3D6 |
11 |
|
INT |
D2 + 2 |
3 |
|
CHA |
– |
– |
|
PB |
– |
– |
|
|
Skills: Ambush 50%, Camouflage 50%, Concela 50%, Move Quiet 40%, Hide 25%, Dodge: 45% – special: can dodge up to 3 times per round and still attack |
Combat |
Hit Points: |
18 |
Armor: |
Chitin: 3pt. body / 4 pt. leg |
Weapon |
Attack |
Parry |
Damage/Results |
• Bite |
60% |
|
D6 + D6 + Poison (vs. CON to paralyze) |
• Spinner |
30% |
|
Sticky web decreases DEX by D10; 0 = Immobile |
Habitat: |
Although very rare, they are found in places such as the MArcshes of the Mists, Dead Lands and Chak. |
Other: |
|
Ice Lizard
Description: |
These warm bodied lizard-looking creatures are the largest of the northern predators. Short tailed and capable of scenting in up to 40mph winds, they are relentless and tricky. Their white, scaley skin can change color to blend in with their backgorund if need be (although darker colors are not possible). |
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
3D6 + 12 |
23 |
• |
SIZ |
2D6 + 15 |
22 |
|
CON |
2D6 + 6 |
13 |
|
DEX |
3D6 |
11 |
|
POW |
D6 + 1 |
4 |
|
INT |
D3 + 1 |
3 |
|
CHA |
– |
– |
|
PB |
– |
– |
|
|
Skills: Balance 80%, Scent 65%, Dodge, 40%, See 35%, Conceal 50% |
Combat |
Hit Points: |
23 |
Armor: |
4 pt. skin |
Weapon |
Attack |
Parry |
Damage/Results |
• Bite |
45% |
|
2D8 |
• Claw |
25% |
|
D6 + 2D6 |
Habitat: |
These cunning creatures are only found in the frozen norths. They have nearly been hunted to extinction in the lands in and near Durth, the lands of the Celdar. |
Other: |
|
Siren
Description: |
This creature is part elemental and therefore fall under the power of straasha. They take the material form of a woman made of water. |
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
2 D8 |
9 |
Note: (skills+abilities half effective out of water) |
SIZ |
3 D8 |
13 |
• Shapechange for 8 hours/day |
CON |
2 D8 |
9 |
• Regenerate D4/round |
DEX |
8 + D8 |
13 |
• Sing: POW vs. POW or follow voice |
POW |
8 + D8 |
13 |
• Song of summoning: sea creatures |
INT |
8 + D8 |
12 |
• Song of Control: control sea vegitation |
CHA |
12 + D8 |
16 |
|
PB |
12 + D8 |
17 |
|
|
Skills: Seduction: 50%, Dodge: 50% |
Combat |
Hit Points: |
10 |
Armor: |
1 pt. skin |
Weapon |
Attack |
Parry |
Damage/Results |
•Kiss |
Cha vs. Cha; 100% if seduced |
|
D6 Drowning/round |
Habitat: |
|
Other: |
The origins of the Siren are unknown. They are a cross breed of beast and chaos creature. The Dharzi were sometimes known to employ them, and it is rumored that a summoning spell exists for them in some magical grimoires. |
Shade
Description: |
A shade is spirit of a dead being which preys upon the living. It has no color to its form. It preys upon either CON, blood or CHA of its victims, depending on its particular appetite.
It can become corporeal, to physically attack or manipulate objects for 1 minute at the copst of 1 point of its own CON. |
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
|
|
• |
SIZ |
|
|
|
CON |
|
|
|
DEX |
|
|
|
POW |
|
|
|
INT |
|
|
|
CHA |
|
|
|
PB |
|
|
|
|
Skills: Dodge-special: 1 dodge at 25% per opponent in additional to other actions. |
Combat |
Hit Points: |
|
Armor: |
|
Weapon |
Attack |
Parry |
Damage/Results |
• |
|
|
|
Habitat: |
|
Other: |
|
Shadow
Description: |
A type of spirit. It can possess a body, but can be driven out. |
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
|
|
• Possession |
SIZ |
|
|
|
CON |
|
|
|
DEX |
|
|
|
POW |
|
|
|
INT |
|
|
|
CHA |
|
|
|
PB |
|
|
|
|
Skills: |
Combat |
Hit Points: |
|
Armor: |
|
Weapon |
Attack |
Parry |
Damage/Results |
• |
|
|
|
Habitat: |
|
Other: |
|
Appendix
Creature Description Template
Creature Name
Description: |
|
Attributes |
Gen. |
Average* |
Notable Abilities |
STR |
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• |
SIZ |
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CON |
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DEX |
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POW |
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INT |
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CHA |
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PB |
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Skills: |
Combat |
Hit Points: |
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Armor: |
|
Weapon |
Attack |
Parry |
Damage/Results |
• |
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Habitat: |
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Other: |
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