Dwindor Swamp / The Black Shore
Background: Came from the far east, near Ados, and is a member of the House of the Hanging Dead (school of Necromancy) in Ados and the south merchant cities. He has permission from House Malor to be in the Black Shore for the last few years and tamper with old Umbakian grave sites and Orrish antiquities, just not local burials – no matter how old. Because he is from far away, House Malor hopes he will put to rest a few bad spirits and if he dies in the process, so be it. He has mapped and is excavating graveyards, battle sites, and burial places and ruins for archeological knowledge, and for subjects to experiment on and record such tests for his guild. Smugglers killed his mule while he was scouting the area. He killed the three human smugglers that had been keeping goods and 1 woman captive (she was escorted and released into Lily March). He will deliver to House Malor all his mundane findings and a record of any mystic elements or items uncovered – though he gets to keep them unless a threat to the locals or world in general.
As a side note, the local troglodytes have promised him bodies of those seeking to kill them if he alerts them of those seeking their lair.
Cantrips: Dancing Lights, Mage Hand, Acid Splash, Shocking Grasp
Items: Animal Charm x3 (per Gray Bag-of-Tricks)
Ring of Water Command (belonged to Wave Watcher wizard – bound to the guild/only 2 charges can be used per day)
Tactics: 1) Shatter in an area that releases multiple clouds of gas (acid, etc.); 2) Shatter that sends down rain of glass in armor; 3) Phantasmal mosquito swarm