> Description: A male Demreigan. Age 59, hairless, right handed, skin: whatever needed
> Mannerisms: Nervous around opposite sex. He has a high opinion of his own manipulative abilities. He has seemingly nervous habits, but he is always observing and assessing the situation around him – making sure he’s ready for every opportunity. He has a ready wit and a sly tongue – a recognized “deal man” in all the right social circles.
Abilities
Kinetic Aptitude 4, Rogue Archetype, automatic 1 AP if he succeeds at any Social Challenge
MUS 3
STA 4
INT 4
PER 6 (+ 1 CS affected skills)
CRD 4
RCT 4
CHA 6 (+ 1 CS affected skills; Primary Attribute)
WPR 4
RSN 4
SAN 4
HLT 4
VIT 4
Appearance 5 (- 1 or + 1 from skin tone, color, texture change)
Size 9
TRAITS
Toughened, Good Luck, Compulsion: Naked, Camouflage Skin (broken! + 4 camo skill [only when unmoving!]/+ 2 acting skill (disguise)), Assets (3), Less Sleep (metabolic quik that allows them to skip a night of sleep without tiring if their next 2 are normal), Currency 2 (4x), Equipment, Income 1 (400 credits/month), Residence (1; sold for + 1 asset), Compulsion: Cultured (since he does not wear adornments or fashion of his station, he is compelled to learn languages and pursue local familiarities to blend in and seem more cultured – as befits his pedigree), Chi Pool 0 (33), Tithe (Aidonnite Syndicate; 50%)
SKILLS
Locale Familiarity: The Breach (+ 1)
Communication: Persuade 3+1, Empathy 1+1, Language: Galactic Standard Speak 4/Literate 4
Combat: Grapple 1, Propel 1+1, Melee 1, Evade 1+1, Soak 2+1
Other: Camouflage 1+1 (+ 4 if naked & unmoving/+ 1 other), Acting 1+1, Computer: Operate 3, Streetwise 2, Lore: Unath system 2, Lore: Dilbea (consortium territories/ planet Brechphia) 3, Lore: Atomanth (planet Ven-peanthu) 2, Math 2, Geogrpahy 1, Illustration 2+1 (drawing/schematics), Mobility (run) 1, Ride 1, Electrical: Interfacing 2, Security: ID/Operate 1+1, Security: Open Locks 1+1
Education Checks
{remaining uses @1} Life Sciences (biology, chemistry, zoology, botany) > uses = 3; Liberal Arts (lore, communication) > uses =3; Formal Arts (illustration, crafting, dance) > uses = 3
COMBAT
Resilience = VITxSize = 36+4= 40
Familiarities: Unarmed, sword, bow, beam weapons – small
Damage Bonus = 3 (melee/propel only)
Chi Cornerstones: None
Tactics: Prefers to use guile, getting as close as possible before striking from a stealthy position and by surprise. He’s developed a strategy of being a punching bag; his combat skills are minor, be with the right defenses, he can draw fire and occupy attackers while his friends take them out. Of course, that assumes he can survive… without technology and help, he just prefers to bargain a way out or slink out unnoticed.
EQUIPMENT
(EC = MUS*Size = 27) _ _
Credits [hard/chits] = 800
Credits [bank] = 0
Armor/Screen:
Sleeve: [Inertial] Belt projectors with implants in skull and each foot; 1 SEU use per 1 damage – does not dampen force component. [cost = 5,000 cr x 3 implant + 5,000 for belt]
Shield:
Weapons:
a. Thermodyne “Reg” std. laser sidearm & hip holster; SEU 1-3, DMG 3, Range 10m, {5 ENC} [cost = 240 cr]
> Built-in “damper” chip which disables power from the normal source when under a certain frequency within 5m
b. Baton (1m; collapsing 4″) AM 2, DMG 4, {1 ENC} [cost = 40 cr]
Power:
a. 30 SEU micropack x1 (sidearm) [cost = 140 cr; rechargeable @2 cr/seu]
b. 100 SEU beltpack x1 (sleeve) [cost = 1,200 cr; rechargeable @ 2cr. per]
Worn: [usual]
Carried: [usual]
IMPLANTS: ‘Top’ Citizen
Inertial Sleeve: Skull and Feet (relies on belt projector for rest of field)
Identity implant,
Genome Readout (+ 1 medical checks),
Nanomeds (+ 1 healing),
Data Jack (Cochlear),
Cochlear Receiver
Organic Data Bank (10 levels): Language: Human Dialects @2
PROGS: 1: Language Input (can “read” a translation and store as data)
> Calahan’s Rabble Treasury