Jimmy Warph
average guy gone bad-ass Deceased
Description:
Status: [Alive]; Loyalties/Groups: Comryrs Banner men , Handymans guild
Presence
Concept: Former Sailor, Survivalist
> Purpose: Not yet taken
Description: Human: Tarmysian, Male, 5’6″, 160#, Tan skin, Brown hair, Brown eyes, Right handed, Trollish features
> Size: 10 / Size Factor (SF) = 1
> Markings: Missing thumb (replaced by troll regeneration)
> Looks: Ugly -1 cs
> Essence: 16-2=14 (-1 good luck -1 Double Edged Luck)
Mannerisms:
> Social Standing: Poor
Aptitude
[Kinetic 5,]
Attributes
Charisma = 4
Intuition = 3
Perception = 4
Reactions = 4
Reason = 3
Sanity = 4
Strength = 6
Vigor = 3 +1 to direct checks (Vital disposition)
Traits
Physical: Adaptable Form: Large, Campaign discipline, Chi Pool, Deep sleeper, Iron Gut, Toughness, Toughened, Ambidexterity
Mental: Challenging communicator, basic Communication, critical Observation, Danger sense
Other: Natural Sailor (No familiarity to seafaring skills, +1 cs to checks related to seafaring and ship maintenance.) Lackey, double edged luck (screw yourself to screw over someone else, or help yourself to help an enemy), Aura of Trust, Mystical reserve (resist to mystical things or a +2 cs on checks)
Familiarity: Opening and Energizing
Skills
Athletics: Climb 1+1, jump 1+1, swim 3, Melee 4 1, Armor use 1, Evade 3, Grapple 11, Propel 1, Soak 2, shoot 1
Communications: gladnorean 4/2(-1cs to speak)
Knowledge: cooking 1, religious lore 1, lore Gwin 1, lore Tarmysia 1, orienteering 2, survival 6 1, Medical aid 3, Pilot Boat 11, Meditation 1, Meteorology 1, geography 1, streetwise 1, zoology 1, Botany 1,
Stalking: camouflage 1, stealth 1, tracking 1
Special Abilities
Divine
Synergy Pool (0) =
Occult
Mana Pool (0) =
Kinetic
Chi Pool (0) = 39
Psychic
Focus Pool (0) =
Combat
Health = 42
CON: 4
> Endurance Threshold (ET) = CON + Toughness Levels + Survival Proficiency Level (11)
Familiarities: grey gods(+1cs to all lore and knowledge checks related to.) dodge, tumble, clubs, blades, hurled, flexible, improvised, coastal, deep sea, shields, axes, cross bows
Tactics: Utilize small easy to use weapons that are disposable. Attack with everything and never be afraid to block with anything , weapons are only tools to keep you alive.
When damaged by fire it deals an additional RS or +25%.
Equipment
Armor/Defenses: studded leather, small wooden shield(2 to block)
> Feet:
> Hands: Claw of krazitz
> Head:
Weapons/Offense: club2, dagger, troll thumb ( +2 cs 2 AM 5 base AP damage),
Typical Clothes: sailor garb
Encounter: Armor and weapons ready
Day: Sailors garb, shield and club within reach
Travel: Arctic gear, weapons always in reach, armor on.
Mounts/Vehicle/Carry Assistance
Pack mule
History
Created: 1/1/2014 (orig)/System: 5.x > Revision (version # or milestone)
[What happened After After Character Creation]
Activity Record
Character Points: 8
Action Points:1
[Total can never be higher than CHA rating]