Introductory text to enable the non indoctrinated to learn and understand the basics of a divine process or power. This may consist of any manner of recorded (digital, physical, etc.) works of instruction (words, pictures, etc.) which tell a story of a achieving understanding through a vision or Meditation to unlock their psychic potential. It must be in a form that can be understood (ex: the written version of a language) by the reader/observer. Actually gaining any benefits assumes the character has the basic requirements to wield such power. This is one source of the Mystic Tradition of Awakening the Spark.
SIGNIFICANT EXPERIENCE: Reference works and basic exposure alone may only provide the foundation for gaining a [mechanics based] advantage. To reflect the practice and experience to gain that benefit consistently, typically requires a cost in Character Points.
Magic Initiate: Warlock or Sorcerer spells; DC 10 Charisma check after 1 year; half the time if you possess Psychic Aptitude.
This presents a good opportunity for adding Character Story elements to the Character.
This presents a good opportunity for the Game Master to use character Features as part of an Adventure.