Introductory text to enable the non indoctrinated to learn and understand the basics of a divine process or power. This may consist of any manner of recorded (digital, physical, etc.) works of instruction (words, pictures, etc.) which tell a story of a achieving understanding through a vision or Meditation to unlock their divine potential. It must be in a form that can be understood (ex: the written version of a language) by the reader/observer. Processing this divinely inspired information will trigger a character to Discover and become Converted so that they may Bond themselves to a faith/divine source. Actually gaining any benefits assumes the character has the basic requirements to wield such power. This is one source of the Mystic Tradition of Inspiration.
SIGNIFICANT EXPERIENCE: Reference works and basic exposure alone may only provide the foundation for gaining a [mechanics based] advantage. To reflect the practice and experience to gain that benefit consistently, typically requires a cost in Character Points.
Allows a character to gain 1st Level in a Divine Class: Cleric, Druid, Monk, or Paladin.
Magic Initiate: Cleric or Druid spells; DC 10 Wisdom check after 1 year; half the time if you possess Divine Aptitude.
This presents a good opportunity for adding Character Story elements to the Character.
This presents a good opportunity for the Game Master to use character Features as part of an Adventure.