Codes of Conduct

A Code of Conduct is a deeply held set of ideals and viewpoints that constantly inform and/or dictate the character’s actions. The code is not merely a letter-of-the-law adherence; the character has consciously evaluated, adopted, and integrated it. It frames their actions constantly in setting goals, ambitions, and associations. These provide a means of assessing whether their actions are in alignment with ethics – providing an opportunity for Rewards (by the GM and other mechanisms). A code usually consists of a guiding set of observances, tenets, and principles which enshrine the values and ideals of the code.

Breaking a Code: Breaking the code has consequences in Disorienting Anxiety (guilt, self-doubt, shame) and requires some form of atonement. Codes of Conduct are only superficial and have no character consequences for breaking them unless they are a Sworn Word. Superficial Codes of Conduct may have social consequences involving a character, depending on how the code was being observed.

Rewards ++

This presents a good opportunity for adding providing Reward elements to the Character.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

Sworn Codes of Conduct

Impact > Negative (Cost: 1 Essence); To not act upon the ideals of the code is an act of defined Transgression and may require Atonement.