Steel Realms d20 Cleric Class

Steel Realms

These materials represent the Incarna i20™ approach based on d20 use.

ONLY Applicable to the i20 Variant

This class uses the standard starting currency shown in the Steel Realms information for Characters. It follows the Incarna d20 Base Class of the same name except as follows:

Spell Changes

By default, all spell casting follows the Empowered Magic rules that remove the “each round” aspect of most spell saves. This class uses Spell type castings for determining Casting Constraints.

Long Life Thread > If a character can cast the following spells, their impact is reduced; d20 Raise Dead and equivalent/d20 Revivify and equivalent: Creatures with a Long Life Thread (ex: Elves) cannot be targeted by either of these spells (they simply fail) – it takes stronger spells to impact the character enough to bring them back from the dead.

Character Features

Lichlords Bane: Their mastery over undeath means Undead and animations gain Advantage on checks against turn or destroy.

except as follows:

Cleric – Domain of Knowledge
Balthazaar
Malek
Ezrilus
Everdark
Gloombringer
Gaia
Cleric – Domain of Light
Ikribu
Aerna
Whelm
Balthazaar
Cleric – Domain of Life
Gaia
Darupet
Aerna
Whelm
Ezrilus
Cleric – Domain of Nature
Gaia
Darupet
Elancil
Cleric – Domain of Tempest
Ikribu
Elancil
Sun Stealer
Everdark
Cleric – Domain of Trickery
Malek
Gloombringer
Cleric – Domain of Death
Djerduth (Lich Lords lands only; 5th level max.)
Everdark (3rd level max.)
Sun Stealer (1st level max.)
Gloombringer (2nd level max.)
Realm's Aptitude Powers: Divine, Occult, and Psychic