Vocations – Last Version

Version 6 is the last version to use formal “Vocations”

Character Vocations –
EXAMPLE CHARACTERS will be used instead.
They all have at least one attribute at an expected level of 6. Their abilities are set. These are also excellent templates to use for NPC’s – simply adjust for racial attribute modifiers and add any skills/traits the race/stock is known to possess.
usually a trade or technical school – ref the apprentice ranks
> Maximum starting base level of 4 in any skill?

Species frameworks = no, species common cultural experience
Milieu frameworks – must be paid for up front, always. Not deferred.

Allowed education
Vocations specific to species – usually reduced costs and reduced capabilities – takes into account all the costs and facets the species itself gets. Its also deferred cost – thats the disadvantage is the slower progression at the start.

vocations – assuming the character has a development package (what is this? pathway?) that allows, they can take any
These are really very milieu/setting specific, as the skills and traits they assume are aligned directly with the technology levels and equipment found in them. Here are a few generic examples of modern vocations. Vocations are just starting points – they do not define a character through their entire development – but they do help with character concept and envisioning.

fortune – education AND vocation
social standing – reduced cost of education
” ” – can learn both with 50% less years
ROLL on social status – if you want to enjoy benefits of elite, you have to take a chance on being downtrodden. All class is, is the accident of birth. Its unfair. But sadly a reality.

X location X standing and above have access to formal education
X education means they have one of the available upbringings.