One-Claw’s Play for Power (WORKING ADV)

The blackstone Sea Scourer calls to One Claw. His old dark gods have returned to his life, his powers have gained, and now he is called to seek out the blackstone buried in the Tombs of Hammarin – the ancient burial ground of the Sea King clan of Hammrin on the Peak of Danel off the coast of Dwindor Swamp in Richfield county of the duchy of Dunstrand.

Long ago some of the tombs were pillaged and looted. One Claw’s spies in the lizard god temple managed to find an ancient map inscribed in stone, a map he had his follower chisel into and destroy to leave nothing for those who would follow. A storm season has fallen over the swamp and Shark Teeth Bay, the same sort of storms that have scratched the peak’s surface bare over the years leaving it uninhabitable and a haven for bold pirates fleeing the privateers and navies of the north. A strong, long season of rains threatens the lowlands of Bar-Innis, storms normally dispersing in the bay and over the swamp are coming inland. Water spouts and cyclones, one even a mile high have been seen in the distance and rumors float in of wrecked ships, drowned men and fear. At last a storm is followed by an earthquake in the night and several folks are kidnapped – even women and children, from the villages bordering the swamp. One Claw has begun his sacrifice and the tribe needs food. The Baron will be angry the menace was not taken care of earlier and order the group to deal with it.

The world seems to hold its breath, then aftershocks rattle the lowlands. Goblin raiders appear from the swamp; in truth One Claw has gone to the Isle to fulfill his destiny, leaving his people to fend for themselves –
which they have done by raiding the swamp border villages.

What is one claws means of signaling the party?