Mercenaries in Crestwold

The Baron does not like to keep a large retinue of soldiers, and relies instead on mercenaries which can be expenses from his tax collections. Typically, there are 20-80 mercenaries/adventurers at any given time in Torrelsons Ford.

  1. The Jalesmen > They will appear only if the party turned down the champion of Crestwold’s offer at the beginning.

    Background: They are from wherever the party was. They will have the same number in their party as party# and be half the party’s average level (add a level if the party is really powerful). They will have normal goods and the items from the dead last champion Krillian.

    Killing Them = REPUTATION -1
  2. Troll Hunters of Sweetwater > A seasoned band of freebooters

    Background: From Sweetwater in Loamwald – Dwarves, half elves and halflings a – a dozen. Down to 3! They are more an adventuring band, not mercenary. Been around for 14 years together (a couple almost double that time before merging with larger group), seen a few come and go, very successful, ready to retire.

    Expertise: way above average /favored tactics: ambush /origins: Adventurers – Loamwold malcontents, not mercenaries /allies: none /enemies: everywhere they go – but not welcome in Loamwold ever again apparently /leaders: keeps this secret mostly, present multiple faces
  3. Morgan Barflys >
  4. Ditch Witches >
  5. Bellvins Brace >
  6. Georges >
  7. Banks End Pipers >

    1. Mercenaries Nearby

      The Furflung Killers

      They had been fighting for the halflings on the western shore of Loamwold against small landings by the Gwinnish marines for a few years. Their overland speed through the forest made their small band perfect as a strike force against marine landings.

      16-24 mixed gender Grollen; Grollen
      large wicker shields + dex [AC 15], long spear [10’ threat], hand axe, short sword
      13+ warriors: (was a Fighter 2)
      1 First Fur: (was a Fighter 4)
      2 Second Fur: (was a Fighter 3)
      1 Talker: (was a Fighter 2) speaks multiple languages, best charisma of warriors, entreats with outsiders. Counts the loot. Carries the standard.