Pereth Evanshuge

Fighter 6th (Eldritch Knight)
Hit Dice: [6th] 10, 6, 6, 6, 6, 6 [+ ] -1 Blood Pact/Oath = Hit Points
Stones Endurance: 1/Long Rest, use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total.
> The character cannot heal in sunlight or bright light – Any attempt at healing causes the target’s shadow to wither and the healing to fail. All lights within 30′ dim to half for 1 round.
> When the character dies, they become a shadow and attack the party.
Essence: [Sanity x2 + CHA modifier] = -1 Essence ritual
Inspiration:

Strength = 16 (+3)
> Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Intelligence = 15 (+2)
Wisdom = 8 (-1)
Dexterity = 12 (+1)
Constitution = 16 (+3)
> Mountain Born: You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Charisma = 8 (-1)
Sanity = 11 (+0)

Proficiencies @+3 Bonus

Skills: Athletics (Strength)
Lores: None
Tools:
Abilities/Saves: Strength, Constitution
Languages: Giantis/Ordning, Dundarum
Weapon: Simple Weapons, Martial Weapons
Armor: Light/Medium/Heavy Armor, Shields

Combat

Great weapon fighting style: +1 Damage (2 on crits) and +1 initiative when using great weapons.

Vulnerability: Radiance (take 50% MORE damage)
Resistance: Cold and Necrotic (take 50% LESS damage)
Movement: 30 – 5 = 25′ (-5′ from Ritual of the Dark Sun – does NOT affect dash, only normal walking and combat movement)
Armor Class: 16 (Maille 15, + 1 dex)
Armor [typical]: Cloud Maille
Weapons [typical]:

Tactics

Magic

Spell Save DC:
Arcane Attack Bonus:
Recovery:
Cantrips: [2] Spells:
1st [3]

Short Rest Powers

Detect Evil/Good 1 per Short Rest

Equipment

Armor: Cloud Maille [Chain Shirt] +1 (AC 15; 2 Greater Resilience) 1/Short Rest: Word of Radiance to all within 5′ – even those not seen; Fog Cloud. Wearer can see through fog and mist, is immune to Faerie Fire, and has a permanent Feather Fall on them.
Weapons:

Description

Goliath, male, 26,

History

Background:

Ritual of the Dark Sun

  • Dark Revenge: When the character dies, they become a shadow and try and kill their former companions
  • Shadowed Will: The characters shadow has a will of it own; the character loses 5′ of movement in normal walking and combat, but not when performing a Dash action (fast movement)
  • The character gains resilient on an ability (proficiency) and permanent disadvantage with another (players choice).
  • The character cannot heal in sunlight or bright light – Any attempt at healing causes the target’s shadow to wither and the healing to fail. All lights within 30′ dim to half for 1 round.
  • Detect Evil/Good per Short Rest
  • -1 Essence
  • One character power not available until a long rest has passed
  • Yawning Portal: The character has the sense of falling constantly – their Dexterity is dropped to 11 or their current rating – whichever is lower. They see a dark pit in front of them always. NOT KNOWN BY CHARACTER: If ever they fall into the pit, they are taken to the Demonshade Caverns in the Shadowfell. The pit will become visible and close in one round, sp if none jump in to help, the PC will be on their own. Once this is done, the effect disappears and their Dexterity return to normal, though they must find their own way home.
  • The character gains Vulnerability to Radiance damage, but resistance to Cold and Necrotic
  • If a character has a Sanity adjustment, their Sanity is changed to the next rating that would give them a adjustment of one more – positive or negative.
  • The character can sense the presence of creatures or portals to the Shadowfell within 90’ as a Bonus Action. Exact type and position is not detected, though the difference between creature and portal is.
  • +1 Ability (random: strength)