Unarmored Maneuvers

Unarmored Maneuvers..

Unarmored Maneuvers is tied to, but does not require Kinetic Aptitude.
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.

D20 Unarmored Maneuvers

This content is part of the Incarna d20 Variant changes are for the d20 System™.

All benefits from previous measures are inherited.

Lightly Armored: A target is considered “Lightly Armored” when they are not wearing any armor that grants a Resilience bonus; Example: Leather or Padded armor. Some armors or effects may grant this condition.

Note that the advantages of Kinetic Aptitude and Kinetic Aptitude do not stack – the best of either one is applied to the situation.
  • Basic/Proficient [ Kinetic Aptitude 1] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative when using Dodge, taking the best result.
  • Accomplished: [ Kinetic Aptitude 2] By using the 5’ adjust and Reaction, if the character is Lightly Armored and has a shield or weapon, they can deflect a blow. This reduces its damage by an amount equal to the character’s Proficiency Bonus. If the character has the Defensive fighting style, they get the +1 AC when unarmored as well.
  • Exceptional: [ Kinetic Aptitude 3] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any ally within 10’, and they gain partial cover during the maneuver as well.
  • Masterful: [ Kinetic Aptitude 4] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any two allies within 10’, and they gain partial cover during the maneuver as well. When the character takes the Disengage action, they may also re-roll initiative, taking the best result. A bonus equal to half the character’s proficiency bonus on all initiative rolls for using ranged or melee as reflecting their weapon of choice.

Incarna Core Unarmored Maneuvers