Characters of Hard Times in Ados

Steel Realms
[contentblock id=charparams2] Thug LifeHard Times in Ados takes place within the confines of Crow Alley and the Pilum Slums. Together, these constitute an Impoverished Community (though PC characters grew up hard, and gain a full Hit Dice at first level). Players must abide by the standards for [contentblock id=charparams1].

All players must adhere to the standard gaming contract… Character creation will follow strict guidelines laid out by the GM – these are based on best practice guidelines and severe limits on what starting characters will be allowed. The limits are to ensure that every day life is a struggle.

Social Interactions (fast-talking)

Hygiene: (Appearance)

  • Crazed ( Disadvantage on Persuade/Convince/Deceive and Advantage Intimidate)
  • Unkempt/shoddy [DEFAULT] (-2 Persuade and Intimidate)
  • Normal
  • Organized (+1 Persuade/Convince/Deceive, -1 Intimidate)
  • Perfect (+2 Persuade/Convince/Deceive, -2 Intimidate)

Dress:

Available Races

Generally, just human. A half-breed character might live, but would only come from the slums.

Available Classes

the hard streets don’t produce fancy mages, priests, paladins or the like. You can contrive anything, but they should be “failed” versions it, exiled for their failures.

  • Bards: No spell casting
    Generally, these are just entertainers – but still valuable in a fight and insight.
  • Cleric: Only Failed Priests!
    Generally these either grew up ministering to the slums are have some trait (alcoholism, pedophile, drug addiction or lewd and lascivious behavior that cause them to be serving in penance in the worst area of Ados.
  • Fighters: Champions ONLY; battle masters are just too sophisticated and there is no way for them to get training, no magic for eldritch knight.
    Generally brawlers and bruisers; typical story is fight or be beat down, these are hard men surviving mostly by strength and their ability to take a beating and pass it on.
    • Armor: Light and Medium proficiency only (lose Heavy)
    • Weapons: Only Simple Weapons and Improvised; martial weapons if they mimic objects that ight be found in Crow Alley.
  • Rogues: No spell casting
    Generally cons and spies; typical story is smaller and used to using wits and perception to avoid fights – but even rogues are tough in Crow Alley.

Realize that anything can be accomplished with the right back story, but play in thug life is really intended to be unsophisticated.

Perspective Stories for Thug Life

These are still required, but really only need to be a sentence or 2 at the most… Thug Life characters don’t generally have anything remarkable and are not intended to live long.

Alignment Restrictions: No lawful good

Character ‘Death’ in Crow Alley (gettin’ rolled)

Unless stated the character actually dies, assume they are knocked unconscious and “rolled”. The character wakes up with 1 Health and loses a turn.

Realm's Aptitude Powers: Divine, Occult, and Psychic