The Tanegulch Woods are located in the lowland basin, and cover a few square kilometers with large wetland trees. Like much of the lowlands, moss is everywhere. The woods have a reputation of being haunted, and they surely look it. It is small compared to the forest of Nuir Woods not far from it, one the other side of Moss Haven. There are a few trails outside the woods with markers of distance and direction to various places in the lowlands.
Detailed Overview: Creepy even from a distance, hanging moss and creepers and strange “witch lights” are often seen in the distance on its edges. Those who seek to log it often go missing and/or catch a sickness. Bandits are known to use it as a refuge.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
The trail markers all have a “stay away” visual warning. Creepy even from a distance, hanging moss and creepers and strange “witch lights” are often seen in the distance on its edges. Those who seek to log it often go missing and catch a sickness (referred to as the “Green Lung Sickness” because the saliva of those inflicted turns green). Bandits are known to use it as a refuge because few law or watch officials will venture into it due to its perils.
Bandits may camp in the woods… but not for long. Most camp just inside the edge of the woods, and stay away from the ruins of Tarly Castle.
General Encounters in the Woods: