Neithh (Numinous Spider great spirit)

Steel Realms
Numinous Spider Spirit – “Lady of the Webs”; Invoked mostly as/for: Mystery, Waiting/Patience

Considered by many to be the “Spider Goddess” of the realms, this Great Numinous Spirit has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.

Oracle: Yormungdae, The Spider Woman of Loamwold

Steel Realms

Quick Reference: This Great Numinous Spirit has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.

Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith.

Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Dates:

Sacred Times:

Sacred Creatures:

Sacred Colors/Shapes:

Sacred Items:

  • Armor:
  • Weapons:

Pilgrimages and Sacred Places/Places: These places will NOT be guarded by The Risen, but will be protected by Attendant Spirits.

Followers of the Faith

Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s Shared Litany tenets.

Belief Made Manifest – Litany of Tenets

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar:

Armaments of the Faithful: Magic/Mystic divine empowered items are typically Singularly Bound; emulating the Shut-Khopesh of the Celestines themselves. Common armaments for favored followers consist of elemental divine weapons.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Wylding Powers

Secret Burrow

Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Realm's Aptitude Powers: Divine, Occult, and Psychic