Adventure Ideas for the high level characters made for Hunting Mendollin.
Setup: A band of watchmen in the Barony of Morguile were slaughtered hunting a night stalker. Soldiers were then sent and discovered a slaughtered wealthy family in the city of Drenden, and cornered (using water fed by the sacred Well of Oingreith) the vampire servant of the Lich Lords after chasing it to long abandoned lands of a family that faded out (an ancient ridgeline surrounded by waters it cannot pass). Several priests and soldiers have died, though thankfully not “returned” over the last week keeping it held at bay, waiting for a group to kill it once and for all. Its name and background are unknown.
Creatures: Vampire > https://roll20.net/compendium/dnd5e/Vampire#content
The Cemetery of the Kaklin Family; cemetery, path, mausoleum
Skeletons: https://roll20.net/compendium/dnd5e/Skeleton#content
Zombies: https://roll20.net/compendium/dnd5e/Zombie#content
“Blood Thirst”: Imbued by a vampire of the family, on family corpses… Max HP + Action Surge 1/day; any hit = regain HP
The Old Chapel of the Kaklin Family; mausoleum and honorary statues and plaques
Ghost: https://roll20.net/compendium/dnd5e/Ghost#content
“Blood Thirst”: Imbued by a vampire of the family, on family corpses… Max HP + Action Surge 1/day; any hit = regain HP
The Old Crypt of the Kaklin Family
No raised forces here. Lots of evidence of vampire digging to get out but cannot. Water pooling, main pool is fine but all other smaller pools have a foul smell and several bits of corrupted flesh of the vampire from contact with the sacred water.
Tactics = Ambush and fade. Cloak of the Grave: Darkness at will?
A noble of Fandelok is being blackmailed by a rival. It will impoverish him but he has little known friends among the nobility of Gladnor, so they want the rival taken out. The rival has been discovered to be leaving for a undocumented vacation and is at a small villa in the remote country-side. He needs to be captured alive – but no witnesses!
It turns out the villa is a trap. Its in ruins and the “staff” is all hired mercenaries (F3 x 8) with heavy crossbow and long bows. The rival is a Rogue 5th, Fighter 2nd.
Tactics: Can be hidden in trees. There will be traps. Poison. They will use Resilience on items!!!!
A man, destined to take the reins of the Order of the Red Hart, has taken ill and been hexed (he cannot be affected magically – its been tested) in his journey. The PCs need to step through a teleport portal and escort him the rest of the way where the High Commandery Hall of the order can provide the means to safeguard him. They believe it is the last and most powerful member of a coven of hags he and his companions killed several years ago getting revenge.
There has been a recent increase in the raids of Orrish on the inside of the Tolkisson Range. Its slowly spreading west. A major tunnel in the west of the Barony of Morguile has been found. The World Watchers have sent scouts, but before a reconnaissance in force is sent, a cap force needs to be ready in case the Orrish react and send a horde in the night.
Goblin
Orc
Giant Spider: https://roll20.net/compendium/dnd5e/Giant%20Spider#content
Beholder!