d20 Multiclass/Level-Up Options

These materials represent the Incarna i20™ approach based on d20 use.

ONLY Applicable to the i20 Variant

As a character progresses from one [level] milestone to another, they must spend time testing their progressing theories, knowledge and understanding. This usually is represented as quiet and uninterrupted time, in a place where they can contemplate and test themselves.

LEVEL-UP: Standard i20 Level up is by campaign milestone. GMs can implement other methods or, of course, by fiat at any time. Characters should be aware of limits imposed by Experiences (such as Improvement Limits). Multiclassing follows standard Incarna d20 multi-class parameters.

Significant time to acquire/achieve outside of Character Inception.

Multiclassing must be reflected in time and resources required to learn the new skills and traits and integrate them seamlessly into their existing classes capabilities. Multiclassing is the simple equivalent of splitting aptitude ratings – it provides more flexibility, but less direct power.

When using d20 Aptitude Approach: Multiclassing Ability Score Minimums increase for each Class added. ex: A second Class will have a 14 for a minimum, a third class would have a 15.

For entities that have Inherent Specialization, it is harder to multiclass.

Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

Story Hook ++

This presents a good opportunity for adding Character Story elements to the Character.

Adventure Hook ++

This presents a good opportunity for the Game Master to use character Features as part of an Adventure.

Example Times to Acquire new Class Powers

Or equivalent for longer lived species…

  • Learning spell-casting: 1 year
  • Learning 1 type (Light/Medium/Heavy) of armor: 3 months each
  • Learning martial weapons: 3 months