The Rituals of Armaments are greater Rituals of Standard Augmentation. They follow all the standard practices and properties of Rituals.
Common Limits/Requirements
Target: The generalized rituals of armaments affect the core elements of combat. Generally, they are thrown on hand-held, individual items. Their application to something such as ordnance or larger require significantly greater augmentations. This is the realm of technology itself and the scale upon which it rests is its inherent advantage.
Measure = per “plus” (+1)
4 Aptitude in one of the core
2 CP per plus of the version of the ritual to learn; DC 12 + 2 per measure of the ritual
2 Essence; 2 Health/hp, 2 anima fuel, and a major wound for an annual cycle (or equivalent for setting/species)
} squared for each Measure (“plus”); i.e. 4 for +2, 8 for +3, 16 for +4; doubling # wounds and duration each plus
> Item itself must be cleansed, purified, made for the purpose, and be worth x2 normal
What if an item is non magic enhanced – can it add? Can you make it perm? Does it stack?
What if i just want to do a single aspect?
The costs must be covered; If so, the formulae is learned with the noted enhancement.
The cost is not paid if the ritual fails.