Forces of Gwinn

Steel Realms
Lieutenant Commander (Knight)

Marines
Marines are the elite heavy troops Gwinn deploys. They all can swim, and are taught how to fight on the deck of a moving ship. Even up to their neck in water, they fight without penalties. They follow orders, but are taught how to work independently as well as in a team.

Soldiers
The average soldier of Gwinn is human, and highly trained like the marines. The marines are made up of soldiers that are good enough. Like marines, they are taught to fight in water and on the deck of a ship.

Skirmishers
Skirmishers are ambush attackers. Like 99% of Gwinns military, they are human. They specialize in athletic and survival ability, and striking from a distance.

D20 Gwinnish Forces Stats

Lieutenant Commander (Knight)

Paladin 4 / HP: 32 / Spear/harpoon [+1 dmg w/barbs], Long Sword, Dagger x2 (Style: Dueling = +5 damage)
AC: 16 (Scale + Rope [Res = 2] + Dex)
Divine Sense, Lay on Hands (20 hp), Divine Health; All have the Mobile and Charger (+5) feats
Spells: 3x1st – Shield of Faith (+2), Divine Favor (+D4 radiance), Command
Oath: Devotion to the Emperor and Elancil – Channel Divinity as Sacred Weapon (+2)

Marines

F2 / HP: 16 (Con 14) / Battle Axe (Str 16 & Dueling style = +5 damage), Dagger x2, Light Crossbow
AC: 14 (Studded + Rope + Dex/Res 2)
Second Wind, Action Surge; All have the Mobile feat
Marine Officer: F3 / HP: 24 / Armor: Chain Shirt (AC: 16)

Soldiers

The average soldier of Gwinn is human, and highly trained like the marines. The marines are made up of soldiers that are good enough. Like marines, they are taught to fight in water and on the deck of a ship.
F1 / HP: 11 (Con 16) / Hand Axe (Str 16 & Dueling style = +5 damage), Dagger, Short Bow
AC: 12 (Leather + Dex)
Second Wind; All have the Mobile feat
Soldier Elite: F2; 18 hp; sea axe + heavy javelins (shield killers) OR heavy crossbows and short swords
Soldier Officer: F2 / HP 16 / Armor: Studded (AC: 13)

Skirmishers

Skirmishers are ambush attackers. Like 99% of Gwinns military, they are human. They specialize in athletic and survival ability, and striking from a distance.
F 1 / HP: 11 (Con 16) / light crossbow (8 bolts; 15 Dex; +2 attack – Archery style), hand axe, dagger
AC: 12 (Dex)
Second Wind; All have the Sharpshooter feat

Incarna Core Gwinnish Forces Stats

Realm's Aptitude Powers: Divine, Occult, and Psychic